Login

russian armor

new patch impression

PAGES (9)down
24 Jun 2015, 23:18 PM
#101
avatar of Frost

Posts: 1024 | Subs: 1

24 Jun 2015, 23:20 PM
#102
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
usf is un-playable. mg spam is impossible to deal with.

after your 3rd rifle teching nades is a must. As the game progresses you run out of munition trying to use smoke.

as soveits con spam isn't viable and mortar needs to get lucky to be usefull.

Dshk is op, like the 50cal, does a little too much damage

mg42 and 34 need a price increase.
24 Jun 2015, 23:37 PM
#103
avatar of BeefSurge

Posts: 1891

Maybe as USF you can turtle, then fast Stuart or push out with .50 Cals. Idk but I think USF is bottom of the barrel this patxh
24 Jun 2015, 23:43 PM
#104
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Every match I had today were the USF player blob'd like so many typical USF players are wont to do he got owned, every match I played were the USF player actually spread his shit out instead of resorting to a LOLCPTPRICE blob he was a real challenge.

I think people are just assuming you can play USF like you did before by amassing a huge horde of rifles and sweeping the map. Use the new .50 cal, use the new Stuart your call in's aren't limited at all.
24 Jun 2015, 23:51 PM
#105
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Every match I had today were the USF player blob'd like so many typical USF players are wont to do he got owned, every match I played were the USF player actually spread his shit out instead of resorting to a LOLCPTPRICE blob he was a real challenge.

I think people are just assuming you can play USF like you did before by amassing a huge horde of rifles and sweeping the map. Use the new .50 cal, use the new Stuart your call in's aren't limited at all.


don't assume usf players blob just because you do
25 Jun 2015, 00:10 AM
#106
avatar of voltardark

Posts: 976

US faction need love as they are boring as hell to play with and with the hmg revamp, life is now harder then ever.

If i compare to all the other factions (brit included) they feel quite unfinished. They are sorely lacking options. ( i can't see how relic manage to design such a lackluster faction.)

Next patch quick plz and put the focus on improving the US all around.

thanks
25 Jun 2015, 00:34 AM
#107
avatar of Alexzandvar

Posts: 4951 | Subs: 1



don't assume usf players blob just because you do


I don't blob, so....?

Well, not anymore at least :snfMarcus:

Blobbing isn't viable anymore, MG's finally doing what they are supposed to.
25 Jun 2015, 01:14 AM
#108
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11


Eh Lemon, 2v2 I guess is a bit different with the maps offering better lanes plus higher unit density, but I'll say categorically, in 1s, Guard Motor was the strongest individual commander prepatch, and it only got stronger...and this leads me to believe that their balance lead must not play his own game.

Yes since guards got AI buff T1 Guard Motor "mollo type strats" has been "OP" in 1vs1 against Werh combined arms, 2vs2 not really. Top players that like to use combined arms like Luvnest die to T1 mollo strats/guard motor all the time because Werh T2 except maybe pak guns are not very rewarding against 4 guards and 5+ M3s that stall for call ins.
Luvnest is one of the best 1vs1 players to use Werh combined arms (T1+T2+T3) and thats sorta playstyle just dont work good against these type of Guard Motor strats which is lame.
The whole point of the patch was to promote combined arms so yes 1vs1 Guard Motor need a nerf so soviet actual have to tech.

Currently to beat T1 Guard Motor with M3/guard spam in 1vs1 all you need is:
gren, gren, gren, gren, gren, gren
:bananadance:
Sometimes perhabs a sniper if soviet like to use sandbags. Maybe some s-mines and then the game is usual over within 10 minutes (unless soviet get squad wipes).

Yes in 2vs2 you got "lanes" which allow combined arms but in 1vs1 if Werh try to actual take some map control and spread out, well thats not going to work against M3/guard spam.
25 Jun 2015, 01:28 AM
#109
avatar of broodwarjc

Posts: 824

I do think more USF play might be needed as the patch is very new and all the USF players I have faced in 2v2 are still blobbing like there is no tomorrow, also didn't the Stuart get buffed has anyone tried it?

In addition in 2v2, Soviets can contest points with T2 and Guards and wait until 4 T34/85s (at this same time I had 2 P4s and a Stug) and they still drove right through my defenses on a wipe spree.
25 Jun 2015, 03:38 AM
#110
avatar of LemonJuice

Posts: 1144 | Subs: 7


Eh Lemon, 2v2 I guess is a bit different with the maps offering better lanes plus higher unit density, but I'll say categorically, in 1s, Guard Motor was the strongest individual commander prepatch, and it only got stronger...and this leads me to believe that their balance lead must not play his own game.


yeah, i understand 1v1s and 2v2s are different, thats why i noted in OP that these were 2v2 observations and thoughts

edit: just some more theory crafting atm, but i think the new way to play as USF might be to play a lot safer in the super early game, be less aggressive and stick to your territory and get out a major purchase before you try to make any plays. i dont think its worth to walk into fog and possibly the arc of a machine gun that will force you to retreat and let your enemy take more territory.
25 Jun 2015, 04:33 AM
#111
avatar of BeefSurge

Posts: 1891

Exactly, especially with buffed .50 and Stuart. Faust nerf will make fast Sherman deadly if Ostheer doesn't have Stug.
25 Jun 2015, 04:58 AM
#113
avatar of BeefSurge

Posts: 1891

Wait, what the hell? How would USF even deal?
25 Jun 2015, 05:03 AM
#114
avatar of Lumpy
Patrion 27

Posts: 78

Wait, what the hell? How would USF even deal?

alt+F4 :snfPeter:
25 Jun 2015, 05:07 AM
#115
avatar of BeefSurge

Posts: 1891

Riflemen smoke tactics Kappa
25 Jun 2015, 05:10 AM
#116
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post24 Jun 2015, 16:29 PMATCF



Paks cant counter it, it outranges Panthers, There is nothing that can stop the MIGHTY SU-76! :D



25 Jun 2015, 05:45 AM
#117
avatar of JohnnyB

Posts: 2396 | Subs: 1

SU-76 can lose vs ostwind


25 Jun 2015, 05:47 AM
#118
avatar of braciszek

Posts: 2053

I actually had a Su-76m finish off a Tiger and deal considerable damage to it, which is impressive.

Using it actually didnt feel like having a handicapped unit. I still see people use the su-85 instead of the su-76m, which is weird, at least to me. For 45 fuel less, you get nearly the same result...
25 Jun 2015, 05:50 AM
#119
avatar of JohnnyB

Posts: 2396 | Subs: 1



And no one is surprised that telling su-76s are very good now was automatically translated as they are OP.i guess no surprise it would come from Katitof.


You can't contest the uncontested master of trolls and soviet hardcore fanboys.
25 Jun 2015, 06:58 AM
#120
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

katyusha's creeping barrage... nerfed precision via giving even better ability. lel.
PAGES (9)down
1 user is browsing this thread: 1 guest

Livestreams

unknown 13
Germany 871
unknown 23
unknown 20
unknown 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

770 users are online: 770 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
Registered members: 49092
Welcome our newest member, dreilandechode
Most online: 2043 users on 29 Oct 2023, 01:04 AM