Patch notes for 23rd June
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Posts: 122 | Subs: 2
At nade change doesn't matter when you have Guards/At-guns/85s.Of course it matters Von. Now you can win with the first t34/85 callin instead of waiting for the 2nd
Posts: 658
Faust/ATNade change is easily the worst idea in this patch indeed and also a considerable indirect buff to Allies at least in 1v1.
Is it only a buff for Allies? Light vehicles are not affected by this change. Medium/Heavy armor is used by Allies and Axis so it's a buff for every faction.
Posts: 17914 | Subs: 8
Is it only a buff for Allies? Light vehicles are not affected by this change. Medium/Heavy armor is used by Allies and Axis so it's a buff for every faction.
Also invisible, moving puppchens.
So who got buffed again here?
Posts: 120
Permanently Banned
I have three of the speed bulletins and stacking them has felt negligible in testing. Better off with 6% cost reduction bulletin IMO.
Hmm, one does feel like it makes a difference. Weird haha
Posts: 1225
Is it only a buff for Allies? Light vehicles are not affected by this change. Medium/Heavy armor is used by Allies and Axis so it's a buff for every faction.
Jein.
The one scenario where this really matters (apart from Molos six 85s charging at you) is that ie. an early Sherman can now shut down any and all harassment pretty risk free and has much better opportunities for gaining squadwipes. This has far and away the greatest impact on how the game will play out. Since in the "typical" 1v1, Axis (both OH and OKW) have to come from behind and will have less map and later medium armour, this affects them much more severely than it does the Allies.
Posts: 658
Jein.
The one scenario where this really matters (apart from Molos six 85s charging at you) is that ie. an early Sherman can now shut down any and all harassment pretty risk free and has much better opportunities for gaining squadwipes. This has far and away the greatest impact on how the game will play out. Since in the "typical" 1v1, Axis (both OH and OKW) have to come from behind and will have less map and later medium armour, this affects them much more severely than it does the Allies.
I see. That might be a problem indeed. I guess retreat paths have to be mined to prevent squad wipes. AT as support for harassment attempts might be needed.
Harassing will definitely be riskier and harder to execute. I can't say which faction suffers the most from this change. In theory, Axis can just as well wipe harassing units on retreat.
We'll see how it works out.
Posts: 1664
Hmm, one does feel like it makes a difference. Weird haha
Oh yeah, the bulletin works. I am saying that three duplicates has diminishing return.
This seems like the wrong thread for this but, who cares... patch comes out today. SWEET!
Anyway, I have done too much testing of bulletin stacking for my own good. I've come to the conclusion that it's never really worth it to go three deep on a single bulletin. Two of the same and a different third seems better.
Posts: 322
If this change leads to less shift-click unsupported harassing, that's a good thing imho.
Posts: 2396 | Subs: 1
Also invisible, moving puppchens.
So who got buffed again here?
Yep, toggling camo is such a buff, indeed. Also the "hold fire" features for JLIs and Fallschirms. I think allied should tremble in terror, for these changes will transform OKW in OPW again. Also, if they were granted an upgrade that will allow them to smoke a cigarette in a brief pause, that would surely make other factions nearly unplayable because OKW would be so op.
Posts: 3
At least now my volks can move around without being murdered by spam of is2s. T34? lol......
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Posts: 2487 | Subs: 21
I hope you have enough Paks and Stugs to handle dis meta. You can only try so hard
BALANCE
Increase the Number of Viable Strategies in the Game
Make core tech tree units more desirable
Increase the viability of light vehicle combat.
Promote and Encourage Combined Arms
Reduce Negative User Experiences in Gameplay
Reduce the amount of frustrating moments that can be caused by undesirable gameplay
Improve usability and remove unintended behavior from the game
General game balance tuning
Reduce the amount un-desired randomness generated
PTRS & DP28-LMG
This weapon drop rates were set way higher than other weapons; basically setting the drop rate in line with other weapons. The Guard Troops carry a lot of droppable weapons so they always seem to drop a lot more weapons than any other Infantry squads. We’ve decided to reduce the drop rate to compensate for this.
Drop rate of PTRS at rifle and DP-28 LMG to from 33% to 10%
This should cause more incentive to acquire even moar Guards.
T-34/85s
We felt this change could be delayed inevitably, as T-34/85s are Relic Tier Meta. Without the utilization of T-34/85s how are you going to own everything with Guard Blobs all by themselves?
Panzerfaust / AT Grenade/ Rifle AT Grenades
We are retuning how infantry snares work; as they act as a big deterrent to using light vehicles. We hope this will encourage more cover and positional play with infantry to deal with vehicles.
Can no longer deal Engine Destroy critical
Can no longer generate critical to units over 75% HP for Medium and Heavy Vehicles
We felt this change would allow more players to go Guards instead of Conscripts
CAS
Why change the meta?
Stug E Call in
We felt the Stug E was over performing against infantry so we are reducing its rate of fire. We have also decided to bring its health in line with the Stug G
Reload increased from 3.8 to 5.3
Health increased from 400 to 560
So we gave it more health, reload doesn't matter when you have lots of StugEs
Posts: 2075 | Subs: 2
"PTRS!"
Posts: 1
Thanks
Posts: 1484
Posts: 10665 | Subs: 9
Anyone knows the exact time the servers go down?
Thanks
For those that missed it in the patch notes, the game will be down from 2pm PDT to 6pm PDT - once it returns, you'll have the patch! #COH2
Posts: 824
This Stug buff will def make Soviet medium armor useless, T-34s will suck even more. Hats off to you Relic.
Dual T3485s should still beat dual Stugs. Stugs don't have the long range of other TDs so you should be okay closing. Although we don't knwo anything for sure until the patch is live.
Posts: 836 | Subs: 5
Lets keep all the hardcore balance flaming down until people actually get their hands on the patch.
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