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Patch notes for 23rd June

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22 Jun 2015, 13:52 PM
#601
avatar of THTCookieCrumbles

Posts: 26

I rlly hope that relic has finally mastered the art of patching. Instead of huge unit changes that completely turn everything around, they microd it to perfection ^^
22 Jun 2015, 13:59 PM
#602
avatar of braciszek

Posts: 2053

jump backJump back to quoted post22 Jun 2015, 13:52 PMHux


Wait, do I have this right? I thought Faust will still damage engine on medium/heavy armour as long as the Faust shot itself takes the vehicle's health to less than 75%.

That's how I interpreted the change.. someone clarify this for me, please.


You are right. Or thats how its supposed to be.
22 Jun 2015, 14:01 PM
#603
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Jun 2015, 13:52 PMHux


Wait, do I have this right? I thought Faust will still damage engine on medium/heavy armour as long as the Faust shot itself takes the vehicle's health to less than 75%.

That's how I interpreted the change.. someone clarify this for me, please.

Yes.
It also needs to be penetrating shot.
22 Jun 2015, 14:05 PM
#604
avatar of newvan

Posts: 354

"If a faust or at grenade does enough damage to take it below 75% health, it will recieve an engine damage and this applies to all vehicles." - JLee from Relic.


22 Jun 2015, 14:16 PM
#605
avatar of Katitof

Posts: 17914 | Subs: 8

@newvan quote was in relation to penetrating shots.
That part about at nade/pfaust functionality wasn't changed at all.

Mediums and heavies simply can not be crippled by penetrating shot when they end up with more then 75% hp.
22 Jun 2015, 14:55 PM
#606
avatar of ElSlayer

Posts: 1605 | Subs: 1

So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally?
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...
22 Jun 2015, 14:59 PM
#607
avatar of newvan

Posts: 354

So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally?
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...

Yes, you need 2 penetrations against 640hp, its 55% for vet0 and 43% for vet2, so RNG bless or rare armor.
22 Jun 2015, 15:07 PM
#608
avatar of Esxile

Posts: 3602 | Subs: 1

So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally?
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...


Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade.
22 Jun 2015, 15:19 PM
#609
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Jun 2015, 15:07 PMEsxile


Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade.

Which translates to: no more stalling for AT with basic inf, time to place some mines, time to think about muni management.

Except for soviets, who still have nothing to spend that muni on. Well, maybe except quad.
22 Jun 2015, 15:22 PM
#610
avatar of Snipester
Patrion 39

Posts: 102

I rlly hope that relic has finally mastered the art of patching. Instead of huge unit changes that completely turn everything around, they microd it to perfection ^^


I hope so as well, otherwise it would be a SHAMEFUR DISPRAY!
WHO
22 Jun 2015, 15:24 PM
#611
avatar of WHO

Posts: 97

I read the alpha notes, and I was looking forward to those changes. But, whatever, I'm really excited for this patch.

I'm a scrub player myself (in this game anyway), so maybe my excitement doesn't count as much; but I know the tactics, I've probably watched a hundred hours of Romeo's stuff, spent many hours between reddit and pouring over coh2-stat (#1 lurker NA), and I think the game will be the most fun to watch and play that it's ever been.
22 Jun 2015, 15:39 PM
#612
avatar of SwonVIP
Donator 11

Posts: 640

Did I miss the part about warspoils? Will there be a change?
22 Jun 2015, 15:44 PM
#613
avatar of HolyUnlyrical_Lyrics

Posts: 120

Permanently Banned
jump backJump back to quoted post22 Jun 2015, 15:19 PMKatitof

Which translates to: no more stalling for AT with basic inf, time to place some mines, time to think about muni management.

Except for soviets, who still have nothing to spend that muni on. Well, maybe except quad.


As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.
22 Jun 2015, 16:15 PM
#614
avatar of Jinseual

Posts: 598

They fixed things that should have been fixed years ago but better late than never I suppose. However, they made more unwanted changes like reducing mg34 damage by 50 percent for increased suppression? Those two combined means the gun would only be shooting rubber bullets that's bad.

The Stug got a massive buff with only a small price increase. I feel like the stug is going to be OP but at least the su76 is looking good.
22 Jun 2015, 16:21 PM
#615
avatar of Katitof

Posts: 17914 | Subs: 8



As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.

That is actually pretty valid if you go with partisans doctrine.
22 Jun 2015, 19:12 PM
#616
avatar of HolyUnlyrical_Lyrics

Posts: 120

Permanently Banned
jump backJump back to quoted post22 Jun 2015, 16:21 PMKatitof

That is actually pretty valid if you go with partisans doctrine.


Yeah that is a nice idea. Also, just go guard motor, spam conscripts with one or two maxims behind sadbags, get 3 at guns and wait for the 85s. Guaranteed win every game, it is so easy.
22 Jun 2015, 19:45 PM
#617
avatar of Switzerland
Donator 33

Posts: 545

Guaranteed lawl.
22 Jun 2015, 20:17 PM
#618
avatar of What Doth Life?!
Patrion 27

Posts: 1664

As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.


I have three of the speed bulletins and stacking them has felt negligible in testing. Better off with 6% cost reduction bulletin IMO.
22 Jun 2015, 20:22 PM
#619
avatar of __deleted__

Posts: 1225

Faust/ATNade change is easily the worst idea in this patch indeed and also a considerable indirect buff to Allies at least in 1v1.
22 Jun 2015, 20:29 PM
#620
avatar of VonIvan

Posts: 2487 | Subs: 21

At nade change doesn't matter when you have Guards/At-guns/85s. :foreveralone:
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