Patch notes for 23rd June
Posts: 26
Posts: 2053
Wait, do I have this right? I thought Faust will still damage engine on medium/heavy armour as long as the Faust shot itself takes the vehicle's health to less than 75%.
That's how I interpreted the change.. someone clarify this for me, please.
You are right. Or thats how its supposed to be.
Posts: 17914 | Subs: 8
Wait, do I have this right? I thought Faust will still damage engine on medium/heavy armour as long as the Faust shot itself takes the vehicle's health to less than 75%.
That's how I interpreted the change.. someone clarify this for me, please.
Yes.
It also needs to be penetrating shot.
Posts: 354
Posts: 17914 | Subs: 8
That part about at nade/pfaust functionality wasn't changed at all.
Mediums and heavies simply can not be crippled by penetrating shot when they end up with more then 75% hp.
Posts: 1605 | Subs: 1
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...
Posts: 354
So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally?
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...
Yes, you need 2 penetrations against 640hp, its 55% for vet0 and 43% for vet2, so RNG bless or rare armor.
Posts: 3602 | Subs: 1
So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally?
What should I do if it gained vet 2?
#justflankit?
And then it just smokes away. Oh, it would be disaster...
Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade.
Posts: 17914 | Subs: 8
Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade.
Which translates to: no more stalling for AT with basic inf, time to place some mines, time to think about muni management.
Except for soviets, who still have nothing to spend that muni on. Well, maybe except quad.
Posts: 102
I rlly hope that relic has finally mastered the art of patching. Instead of huge unit changes that completely turn everything around, they microd it to perfection ^^
I hope so as well, otherwise it would be a SHAMEFUR DISPRAY!
Posts: 97
I'm a scrub player myself (in this game anyway), so maybe my excitement doesn't count as much; but I know the tactics, I've probably watched a hundred hours of Romeo's stuff, spent many hours between reddit and pouring over coh2-stat (#1 lurker NA), and I think the game will be the most fun to watch and play that it's ever been.
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Posts: 120
Permanently Banned
Which translates to: no more stalling for AT with basic inf, time to place some mines, time to think about muni management.
Except for soviets, who still have nothing to spend that muni on. Well, maybe except quad.
As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.
Posts: 598
The Stug got a massive buff with only a small price increase. I feel like the stug is going to be OP but at least the su76 is looking good.
Posts: 17914 | Subs: 8
As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.
That is actually pretty valid if you go with partisans doctrine.
Posts: 120
Permanently Banned
That is actually pretty valid if you go with partisans doctrine.
Yeah that is a nice idea. Also, just go guard motor, spam conscripts with one or two maxims behind sadbags, get 3 at guns and wait for the 85s. Guaranteed win every game, it is so easy.
Posts: 545
Posts: 1664
As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.
I have three of the speed bulletins and stacking them has felt negligible in testing. Better off with 6% cost reduction bulletin IMO.
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