HOT GRILL
Sandra Prikker, look her up, she makes for some good wallpapers
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Permanently BannedHOT GRILL
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Heyo)
Currently, grenspam and conspam (especially fkn conspam) are fairly feasible because tanks can't run ramshod over them even if they've been ueber-spammed. With this change, players will have to think "should I really go 7 conscripts?"
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Heyo) I agree with some of your posts but can you say that conscripts and grenadiers are anti-tank? Those are the ones with the snares.
So, sure, shrekked Pgrens and zooka rifles should make a tank think twice but I don't think grens or cons should inspire fear.
Currently, grenspam and conspam (especially fkn conspam) are fairly feasible because tanks can't run ramshod over them even if they've been ueber-spammed. With this change, players will have to think "should I really go 7 conscripts?"
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I would be happy if they just out right removed infantry based snares and made AT nades/fausts do a FUCK ton of damage (but have very short range) so if you let infantry get up close and personal with your tanks you would be punished.
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+1
I think AT nades should only do damage. Perhaps they shouldn't be auto aiming either so they are more based on skill than anything else and by hitting the top turret/back of the tank the grenade does bonus damage. This would mean infantry could engage armour from behind hedges and from ambushes provided they had LoS instead of charging out into the open.
To negate the risk of crushing of large numbers of infantry perhaps decreasing the reactions of models when a vehicle is incoming would make them automatically jump out the way quicker.
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What does Assets mean for modding?
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+1
I think AT nades should only do damage. Perhaps they shouldn't be auto aiming either so they are more based on skill than anything else and by hitting the top turret/back of the tank the grenade does bonus damage. This would mean infantry could engage armour from behind hedges and from ambushes provided they had LoS instead of charging out into the open.
To negate the risk of crushing of large numbers of infantry perhaps decreasing the reactions of models when a vehicle is incoming would make them automatically jump out the way quicker.
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The patch will buff tanks with "low" armor but high HP, quite alot, T34/85 and Panthers can move more freely now
*Slight edits* MVGame
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Relic simply believes we can't take all the changes at once.
They want to flip the game upside down and make it into something awesome, but we can't have it, because apparently we're too stupid to relearn it all at once.
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Keep them coming, Relic. Also, am I the only one imagining Nigo like this?
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ATnade snaring only light vehicle is a nice change, it is still a powerful AT early game but lose its effectivness late game like many early game upgrades
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