Patch notes for 23rd June
Posts: 102
Posts: 171
My take on this current patch is that now Wehr and OKW are really screwed, as Soviet players can still spam 85s like always. But, now Wehr is limited to 1 tiger at a time. In essence, Soviets don't have to ever build any buildings and can spam 85s as they are not a heavy tank. Nice fix!
The game was getting boring before but it is fixing to get real stale with this fix. Soviets - why do anything now but Guard Motor as you can spam 4 or more T34/85s at a time. Wehr - WTF do you do? Spam paks? Forget about competing armor wise.
Only masochists will play axis now.
Posts: 1468 | Subs: 4
It wil be constantly wiping 4-man fags, just like it does now.
20% reduced damage and massive cost reduction is not going to change anything. If anything, you will see 2X 120MMs more often thanks to its new cost.
How often do you see the 82mm or 81mm wiping full health squads? Yeah, pretty much never. The 120 now does the same damage as the other mortars, it'll one shot just as much as the other mortars, aka rarely.
Take a step back and think before you post ignorant stuff, thx.
Posts: 219
These aren't the alpha/beta patchnotes
Posts: 270
Only masochists will play axis now.
Only SADOmasochists will play 1vs1 as axis now. 2vs2 and above, the good old OPstheer kicks ass.
Posts: 1468 | Subs: 4
One poll shows that in 1v1 Soviets are thought as being the most powerful faction by 70% of players. The problem is pointed out as Guard Motor T34/85 call ins and Guards.
My take on this current patch is that now Wehr and OKW are really screwed, as Soviet players can still spam 85s like always. But, now Wehr is limited to 1 tiger at a time. In essence, Soviets don't have to ever build any buildings and can spam 85s as they are not a heavy tank. Nice fix!
The game was getting boring before but it is fixing to get real stale with this fix. Soviets - why do anything now but Guard Motor as you can spam 4 or more T34/85s at a time. Wehr - WTF do you do? Spam paks? Forget about competing armor wise.
Only masochists will play axis now.
Um... You could just tech stug Gs? Guard motor got pretty nerfed. Isu or is2 doctrines will be stronger than guard motor.
Also CAS already destroys guard motor. CAS will be the most op doctrine this patch imo.
Posts: 2779
How often do you see the 82mm or 81mm wiping full health squads? Yeah, pretty much never. The 120 now does the same damage as the other mortars, it'll one shot just as much as the other mortars, aka rarely.
Take a step back and think before you post ignorant stuff, thx.
I have it yesterday. Bitch please.
Posts: 656
How often have you ever seen anyone field multiple KTs simultaneously? It's already shit for its cost anyways.
It's more relevant in team games than in 1v1s.
Posts: 2272 | Subs: 1
and now they made it cheaper??
why?? ... i just cant understand that...
Posts: 171
Um... You could just tech stug Gs? Guard motor got pretty nerfed. Isu or is2 doctrines will be stronger than guard motor.
Also CAS already destroys guard motor. CAS will be the most op doctrine this patch imo.
Keep telling us how great this patch is. LOL
Posts: 1468 | Subs: 4
Ah as if it's all about damage. Learn how the game works before insulting others.
Yes... It is all about damage when talking about one shotting full hp squads. Plus 120mm lost precision strike.
If I'm so obviously wrong, which I'm not. Explain to me how mortars work in coh2. I'm sure you have no clue.
Posts: 91
I have hopes that relic will put the rest.
Posts: 37
-buff guards?
-no changes to ptrs?
- " " " guard motor?
a good day for soviets (...are now already inferior)
:/
Posts: 1468 | Subs: 4
Keep telling us how great this patch is. LOL
Keep telling us how shit the patch is when you've never even played it. LOL
Posts: 171
Posts: 262
They limited Tiger and thus, greatly damaged a ostheer. Soviet's still can go double t3485, but now u need to go for tigers and tech for other armor... Which is pure BS. GG relic
Posts: 707
How often do you see the 82mm or 81mm wiping full health squads? Yeah, pretty much never. The 120 now does the same damage as the other mortars, it'll one shot just as much as the other mortars, aka rarely.
Take a step back and think before you post ignorant stuff, thx.
How about you just shut the fuck up with your biase and test it in cheat-mod?
CAS destroys guard motor? oh in that case why the hell even top players in 1v1 use the same old Guard Motor all the time?
Posts: 670
-no engine dmg (before 25% hp goes down) on (flamer)m3?
:/
Panzerfaust decreases HP below 75%, the engine dmg will still occur
Posts: 156
You are gathering data on something that is going to change anyway. For example maybe the Stewart will just break the game now but would have been fine in the completed alpha everyone was testing. So the data you gather tells you the Stewart needs to be changed a lot but the unit works fine in the final alpha. I don't see how such data could be useful and will just confuse you more.
I would just roll everything out and humbly expect the coders to work overtime for a little bit to fix any strange bugs that immediately come up. But I know nothing.
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