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Patch notes for 23rd June

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17 Jun 2015, 18:50 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

here:


http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5

Pastebin http://pastebin.com/dMxhzbFS



edit:



from official forums:



there is more to come with the SU-76 an this unit in a future patch. The Tier adjustment is a typo.







There are more updates from what you experienced in the Alpha planned in a near future patch. We wanted to ease the players into the big shifts in meta that will come. The limitation of heavy vehicles to 1 is already a big change in how players will be forced to play and they will have to adapt to this.



source: http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/179157-june-23rd-patch-notes-official-feedback-thread/page3





What happened to the tech tree changes from alpha??? I'm really really disappointed about that. Those were the most exciting balance changes



from devs:



That's all planned for the next patch. We really wanted to look at addressing 4 things this patch before we move units around because we wanted to to apply the tech tree adjustment with a better and more solid foundation.


*Continue to evaluate and reduce the amount of frustrating RNG

*Address some components of infantry blobbing issue

*Attempt at making less desirable core tech tree units more desirable

*Promote and Encourage Combined Arms.

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/179157-june-23rd-patch-notes-official-feedback-thread/page9




17 Jun 2015, 20:23 PM
#2
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

A step in the right direction.



17 Jun 2015, 20:24 PM
#3
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
coh2 is soooo ded....

We have been asking for mg's in buildings control since 2006. I has taken a decade for relic to finally implement it.....
17 Jun 2015, 20:24 PM
#4
avatar of Unshavenbackman

Posts: 680

So disappointing.

Why SHOULD I ever go anything else than Guard motor and Mechanized AFTER THIS? rETARDZ
...Rage

"Increase the Number of Viable Strategies in the Game"
17 Jun 2015, 20:31 PM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Disappointed after seeing how many changes were cut off.
17 Jun 2015, 20:32 PM
#6
avatar of MoerserKarL
Donator 22

Posts: 1108

no more several heavy tanks on the battlefield finally :) and some good changes. But I'm missing some more alpha content :/
17 Jun 2015, 20:32 PM
#7
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

jump backJump back to quoted post17 Jun 2015, 20:31 PMKatitof
Disappointed after seeing how many changes were cut off.


+1

sad day :(
17 Jun 2015, 20:32 PM
#8
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Brace yourselves rants are incoming
Neo
17 Jun 2015, 20:32 PM
#9
avatar of Neo

Posts: 471

Buffs to Stug E and PTRS were particularly amusing.
17 Jun 2015, 20:32 PM
#10
avatar of Gluhoman

Posts: 380

Lol, they nerfed sov mortars to shit. Who needs 82 mm now? Also, we can deploy only one heavy tank, but what about Kt and panthers? Meh and CAS still opieop.
17 Jun 2015, 20:32 PM
#11
avatar of Khan

Posts: 578

jump backJump back to quoted post17 Jun 2015, 20:31 PMKatitof
Disappointed after seeing how many changes were cut off.


Nice work Relic.

After the Alpha I had decided I wouldn't touch the live build because the Alpha changes were sooo amazing, I couldn't stand the idea of playing the live build. Looks like I won't be playing at all now.
17 Jun 2015, 20:33 PM
#12
avatar of l4hti

Posts: 476

Yeah some good alpha changes were wrecked.. I dont know am i allowed to talk them Kappa
17 Jun 2015, 20:33 PM
#13
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

I like the direction where this is going Period
17 Jun 2015, 20:33 PM
#14
avatar of braciszek

Posts: 2053

17 Jun 2015, 20:34 PM
#15
avatar of newvan

Posts: 354

Not even half of alpha changes, and they didn't even include the most interesting, most promising part.

-sadface-
17 Jun 2015, 20:34 PM
#16
avatar of Sgt.Chickenface
Patrion 310

Posts: 155

I don't get it what means only one heavy tank on the field? Only one heavy per player (2vs2, 3vs3, 4vs4)?
Is the Tiger 2 not restricted? Ba no more thundering tank battles?
17 Jun 2015, 20:38 PM
#17
avatar of Tea Maker Machine

Posts: 270

Updating the attribute editor is a welcome change.


The balance will be as shitty as it was though. These guys are too slow. Some Nootropics would help I guess.
17 Jun 2015, 20:38 PM
#18
avatar of VonIvan

Posts: 2487 | Subs: 21

THESE CALL-IN CHANGES ARE MINIMAL AT BEST. UNACCEPTABLE.
17 Jun 2015, 20:38 PM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

We make take the tears of the IS2/ISU/Tiger I spammers and burn them as fuel for our journey.

Pic semi related

17 Jun 2015, 20:39 PM
#20
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

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