Guard Motor Solution?
![avatar of austerlitz](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 1705
120mm is the biggest culprit by far making half maps unplayable.
![avatar of l4hti](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 476
-Nerf 120mm
-Decrease T34/85 AOE or accutary
![avatar of Tea Maker Machine](/uploads/avatar/14178.png?updated=1433952963)
Posts: 270
- pm41
- SVT
- T3476
Changes:
- Make the LeFH a mobile non-Doc unit
- Reduce the Panther's cost to 400/160F
- Move ghards to 3CPs
- Fix the sniping bug
![avatar of some one](/images/no_av.png)
Posts: 935
So how long will this bullshit continue?
I think while Shwerer pnzer stays in the middle of the map.
![avatar of tuvok](/images/no_av.png)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 786
So how long will this bullshit continue?
9 days
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
Posts: 974 | Subs: 2
![^_^ ^_^](/images/Smileys/happy.gif)
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
Posts: 974 | Subs: 2
![:banana: :banana:](/images/Smileys/sFun_banana.gif)
![:thumbsup: :thumbsup:](/images/Smileys/thumbsup.gif)
![avatar of Goldeneale](/uploads/avatar/14467.jpg?updated=1433432968)
Posts: 176
Same way you counter every indirect fire thing ever: stay mobile.
That also means you don't put your trucks in the middle of the map, and don't invest too hard in bunkers.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
How to counter 120mm?
Same way you counter every indirect fire thing ever: stay mobile.
That also means you don't put your trucks in the middle of the map, and don't invest too hard in bunkers.
Sadly, at least 90% of players will never understand or learn this...
What a genius.
The 120mm is a hefty investment. If you are able to make it worthless for some minutes after its arrival you just outspam soviet player, its as simple as that.
Its also very important to understand that it's not true that guard motor or CAS are too powerfull. More that most other doctrines are worthless. We don't need more useless commanders: game needs buffs not nerfs.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
What a genius.
Spoken like a true hypocrite. It's the exact same logic you use when you are defending CAS.
LOL, I hate to say that you seems quite having tears of rage from, CAS, to be truth, your own mistake.
You know there are CAS coming and you park your SU85 at the edge of map? Seriously?
You know there is a 120mm on the field and you have your units stand still? Seriously?
What a genius logic indeed.
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
Spoken like a true hypocrite. It's the exact same logic you use when you are defending CAS.
You know there is a 120mm on the field and you have your units stand still? Seriously?
What a genius logic indeed.
Spoken like Pak, MG42, Mortar can move on fire, very fucking funny dude.
![avatar of Gluhoman](/uploads/avatar/9498.jpg?updated=1429299208)
Posts: 380
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
Spoken like Pak, MG42, Mortar can move on fire, very fucking funny dude.
You know it is comming don't you? Just like with CAS. You know the 120mm is comming so why make static units? Or do you only have brilliant logic like that when it comes to dealing with CAS?
![avatar of __deleted__](/images/no_av.png)
Posts: 1225
Anyways, the problem with Guard Motor is of course not merely the 120, its the total package and its synergies, the Guards, the call-ins, mark target, what have you. This distinguishes from other meta docs somewhat, ie. Mech Assault where this comes down to just one element, imagine a less batshit OP StuG-E and the doctrine would be fine.
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