LOL, I hate to say that you seems quite having tears of rage from, CAS, to be truth, your own mistake.
You know there are CAS coming and you park your SU85 at the edge of map? Seriously?
Even the slowest ISU152 can dodge the narrow thin AT strafe target hitbox.
"the edge of the map" Makes up a huge portion of 1v1 and some 2v2 maps. That last line is just plain not true.
US offmap 105 was almost that devastating, so as its P47 bombing run, and Brit FOO arty was like one sec.
Exactly, you just proved my point: COH1 abilities and COH2 abilities are different and the CAS has no business being as powerful as it is in COH2 because none of the other abilities are. Thank you.
USF armor company super heavy arty are more ridiculous because:
- have red flare, but no sound -> I named it ninja arty
- heat seeking tracking target, the shell fall exactly on the head on its target
They have a red flare, a distinct heavy 'thud' noise and a provide a good 10 seconds for you to respond. Shells do not track. Getting hit by that arty is like getting hit by CAS in the middle of the map; it's fair game.
CAS is in fact a good step ahead than the one click big area denial skillplane.
- it doesn't track, you have to predict when the hitbox land
- devastating when it hit, does nothing if miss
Your first point is fair, but it does not justify the firepower of the ability near the edge of the map, which, as mentioned, make up a large portion of small maps.
Second point makes no sense, no ability does damage when it misses.
By this logic, complaining CAS is like complaining nades wiping your squad, it is predictable, dodge-able, and fail only the cause of your mistake. It is legitimately a L2P issue.
Every faction gets grenades, only one faction gets CAS strafes. That's the difference.
It's ironic that you can actually identify balance issues such as the 120mm but once something is OP on the Axis side it's simply a L2P issue, going back all the way to the march deployment patch. Maybe you are just an axis fanboy.