Login

russian armor

New game mechanics you'd like to see?

3 Jun 2015, 04:40 AM
#21
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

models that attach to squads to provide benefits, like embedded medics or officers.

significant squad upgrades with special weapons and abilities.

basically all the stuff that dow2 had that made it a lot of fun. this includes eldar.
3 Jun 2015, 04:40 AM
#22
avatar of Omega_Warrior

Posts: 2561



Nice it should be looked at, could be fun if automatch allowed different game modes.

Unfortunately Relic made it pretty clear that they were never going to split up the automatch que. I just wish they made it easier to set up custom match games by allowing hosts to name their games.
3 Jun 2015, 04:44 AM
#23
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Small chance for any penetrating shot to detonate a tank regardless of health.

TrollFace

Didn't like Blitzkrieg mod?
3 Jun 2015, 20:06 PM
#24
avatar of BeefSurge

Posts: 1891

Controlling units in FIRST PERSON.
3 Jun 2015, 20:56 PM
#25
avatar of niutudis

Posts: 276

Mist, as a replacement for the blizzard (without announcement)

Ski-upgrade on wintermaps for vetted infantrysquads (enabled = can only shoot when stationary, but move faster/disabled = normal movement)
3 Jun 2015, 21:31 PM
#26
avatar of TheSleep3r

Posts: 670

you have been visited by qt π cynthia

good balance and cool new mechanics will come to you, but only if you post I HATE WARSPOILS in this thread



3 Jun 2015, 21:36 PM
#27
avatar of Thunderhun

Posts: 1617

Day and night cycle; I want my "NachtPanthers".
3 Jun 2015, 22:23 PM
#28
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Day and night cycle; I want my "NachtPanthers".


This, the game looks AMAZING when the time is set to night, more night battles please Relic.

Could be an actually good game mechanic were everyone has reduced sight to stop LMG spam.
3 Jun 2015, 22:28 PM
#29
avatar of TheSleep3r

Posts: 670

Could be an actually good game mechanic were everyone has reduced sight to stop LMG spam.


You mean blizzards? :snfCHVGame:

On the other hand the interface should be standardized. In EFA we have 'special command troops' and 'new vehicles, press and click to deploy' while in WFA it's just the definition. I like the latter.
3 Jun 2015, 22:37 PM
#30
avatar of niutudis

Posts: 276

Day and night cycle; I want my "NachtPanthers".

This is already ingame...

When making a map you can implement transitions day-night, different lightsettings , start rain, etc...
I always used this when making maps for coh1, it gives maps a realy nice touch.

Starting at noon slow transition into evening at 20-25 into dark night at about 1 hour, for example.

edit: it´s weird noone utilizes this, it´s such a nice feature to have on a map
3 Jun 2015, 23:21 PM
#31
avatar of AssaultPlazma

Posts: 300

being able to "Storm" occupied buildings
4 Jun 2015, 00:37 AM
#32
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

being able to "Storm" occupied buildings

Just let me go inside buildings like it's MoW :megusta:
4 Jun 2015, 00:43 AM
#33
avatar of Alexzandvar

Posts: 4951 | Subs: 1



You mean blizzards? :snfCHVGame:

On the other hand the interface should be standardized. In EFA we have 'special command troops' and 'new vehicles, press and click to deploy' while in WFA it's just the definition. I like the latter.


The annoying part about Blizzards isn't the reduced line of sight.

4 Jun 2015, 01:20 AM
#34
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Flare OP
4 Jun 2015, 01:54 AM
#35
avatar of Jaedrik

Posts: 446 | Subs: 2

Edit: There are too many good suggestions in this thread.
4 Jun 2015, 03:56 AM
#36
avatar of ClassyDavid

Posts: 424 | Subs: 2

Would like to see medics return from CoH1 but return manpower instead of leading up to a new squad. Seeing your soldiers fight to save a comrades life is quite immersive and hardens your resolve to fight on for your troops.
4 Jun 2015, 05:22 AM
#37
avatar of Burts

Posts: 1702

Proper upgrades. Would make the game a strategy game instead of a pure microfest, and would drastically improve the stale metagame.



plz
4 Jun 2015, 07:13 AM
#38
avatar of JohnnyB

Posts: 2396 | Subs: 1

Side armor.
4 Jun 2015, 07:16 AM
#39
avatar of Tea Maker Machine

Posts: 270

Firing each Shreck should require muni. Then increase accuracy and pen in exchange.
6 Jun 2015, 11:26 AM
#40
avatar of Thunderhun

Posts: 1617


This is already ingame...

When making a map you can implement transitions day-night, different lightsettings , start rain, etc...
I always used this when making maps for coh1, it gives maps a realy nice touch.

Starting at noon slow transition into evening at 20-25 into dark night at about 1 hour, for example.

edit: it´s weird noone utilizes this, it´s such a nice feature to have on a map


Yeah; I know...it's a nice cosmetic addon for maps, but really adds nothing to gameplay value. I'd like to see reworked game mechanism for night time fights (like reduced vision + accuracy).
2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

835 users are online: 835 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49114
Welcome our newest member, Orji
Most online: 2043 users on 29 Oct 2023, 01:04 AM