USSR FHQ Ability OP
![avatar of Kermut](/images/no_av.png)
Posts: 6
USSR player rushes fuel point/ whatever, instaspawns FHQ, wins battle.
Why is this stupidly OP ability still in the game?
Ways to balance this out-
1) Add a timer to establish FHQ, like in COH 1
2) Allow a decap, like in CoH 1
Sorry for the rage but this ability is bullshit.
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Plus it already has some negatives such as it's costs as it delays a tier 1/2 from the Soviet player. and the medics can't heal when in combat, so only reinforcing can happen.
Also 4v4 isn't exactly balanced so yeah..
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![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
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That soviet commanders has absolutely nothing spectacular if you simply take down their FHQs. No Call In Tanks, no nothing. At the start, cap around the FHQ, don't attack it with your Grens, because they will lose the fight. Cap other points and wait for your mortars.
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It's an early "all in cheese", with little to no late game power.
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
I am so sick of seeing this on 4v4
USSR player rushes fuel point/ whatever, instaspawns FHQ, wins battle.
Why is this stupidly OP ability still in the game?
Ways to balance this out-
1) Add a timer to establish FHQ, like in COH 1
2) Allow a decap, like in CoH 1
Sorry for the rage but this ability is bullshit.
I think you should be able to de-cap them like in Coh1.... otherwise i think its fine.
![avatar of Kobunite](/uploads/avatar/11619.jpg?updated=1426085138)
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If you're just running into the buffed troops over and over again then you are always going to lose.
The other option is to just ignore it and move to another point.
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Permanently Banned![avatar of TheSleep3r](/uploads/avatar/12572.jpg?updated=1414593508)
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All commanders and abilities need an overhaul/rework.
ftfy
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ftfy
A good amount yes, but certainly not all of them. Some are just fine.
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A good amount yes, but certainly not all of them. Some are just fine.
Yes you are right that was an obvious metaphor
And judging by leaked patch notes (I love Russians) things are going to change, but it still isn't the dream of soviet non doc late game units
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As Ost, take Spearhead and use the MHT with the flame strike, and you still get Tiger + Panzer Smoke + Recon + Fragmentation Bombs.
OKW might be a little more difficult to beat the FHQ with, but same principle, use arty (Stuka, LeIG) to bomb the buildings until they are dead.
They won't have heavy tanks, so even if they have the fuel for a lot longer than you do, the worst thing for you that they can build at that point is T4.
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