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USSR FHQ Ability OP

17 May 2015, 05:55 AM
#1
avatar of Kermut

Posts: 6

I am so sick of seeing this on 4v4

USSR player rushes fuel point/ whatever, instaspawns FHQ, wins battle.

Why is this stupidly OP ability still in the game?

Ways to balance this out-

1) Add a timer to establish FHQ, like in COH 1
2) Allow a decap, like in CoH 1

Sorry for the rage but this ability is bullshit.
17 May 2015, 06:14 AM
#2
avatar of Jackas4life
Benefactor 115

Posts: 486 | Subs: 1

Simple, if they are going to camp the building, counter it with mortars or lock it down with MGs so they can't advance infantry, get some flamers to attack ground on the building for about 30~ish seconds and the building will catch alight and burn down, or attack ground with mortars.

Plus it already has some negatives such as it's costs as it delays a tier 1/2 from the Soviet player. and the medics can't heal when in combat, so only reinforcing can happen.

Also 4v4 isn't exactly balanced so yeah..
17 May 2015, 06:23 AM
#3
avatar of turbotortoise

Posts: 1283 | Subs: 4

the issue you're having is not in the FHQ, but it's, in all likely hood, all 4 of their players cooperating, whereas i presume you're trying to counter it on your own. team strategies require team counters.
17 May 2015, 06:30 AM
#4
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
17 May 2015, 11:34 AM
#5
avatar of RMMLz

Posts: 1802 | Subs: 1

The only problem is in WFA maps, because those buildings are apparently made of UBERCEMENT or UBERBRICKS or something. Because even if you try and counter it with mortars, it's gonna take a long long time. They can also create FHQ in cut off or neutral territory which is odd.
17 May 2015, 11:40 AM
#6
avatar of dasheepeh

Posts: 2115 | Subs: 1

dont play spammy 4s, problem instantly solved.
17 May 2015, 11:43 AM
#7
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

La Gleize has huge issue with FHQs because near both cut offs and fuel are sturdy brick buildings. Lienne Forest it can be tough as well, but the most effective place isn't on top of the fuel point, but rather near them, which is definitely a good thing. The best thing to do with FHQs is to just ignore them early game and move your units around their HQ. Or, as suggested above, lock them down with a few MGs and some indirect fire.
17 May 2015, 12:15 PM
#8
avatar of Highfiveeeee

Posts: 1740

Build at least two mortars as Ost and a Stuka as OKW -> Problem solved.
That soviet commanders has absolutely nothing spectacular if you simply take down their FHQs. No Call In Tanks, no nothing. At the start, cap around the FHQ, don't attack it with your Grens, because they will lose the fight. Cap other points and wait for your mortars.
17 May 2015, 12:37 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

If you are playing anything besides "spammy" 4v4, you should know which maps have stone/resisting buildings.

It's an early "all in cheese", with little to no late game power.
17 May 2015, 12:40 PM
#10
avatar of Corsin

Posts: 600

jump backJump back to quoted post17 May 2015, 05:55 AMKermut
I am so sick of seeing this on 4v4

USSR player rushes fuel point/ whatever, instaspawns FHQ, wins battle.

Why is this stupidly OP ability still in the game?

Ways to balance this out-

1) Add a timer to establish FHQ, like in COH 1
2) Allow a decap, like in CoH 1

Sorry for the rage but this ability is bullshit.


I think you should be able to de-cap them like in Coh1.... otherwise i think its fine.
17 May 2015, 12:58 PM
#11
avatar of Kobunite
Patrion 15

Posts: 615

Seriously though, if you play it right they've spent quite a bit of fuel on it and then with some good indirect fire you can use cause them to spend a fair a bit of man power on the squads around it.

If you're just running into the buffed troops over and over again then you are always going to lose.

The other option is to just ignore it and move to another point.
17 May 2015, 14:32 PM
#12
avatar of Appleseed

Posts: 622

get a walking stuka hardest counter to FHQ.. no building will stand two barrage
17 May 2015, 14:36 PM
#13
avatar of Burts

Posts: 1702

get stuka > win If you find yourself to be pushed off the map before you can get the stuka, then veto the specific maps in question. Most of the maps that are good for FHQ are the shitty maps such as trois, ettelbruck so there isin't any reason to not veto them anyway.
17 May 2015, 16:36 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

This thread.

17 May 2015, 20:14 PM
#15
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
FHQ is pretty broken in 4v4s, but not very good in smaller gamemodes. This commander and abilities need an overhaul/rework. To those who say it is fine, kill yourselves lol.
17 May 2015, 20:24 PM
#16
avatar of TheSleep3r

Posts: 670

All commanders and abilities need an overhaul/rework.


ftfy
17 May 2015, 20:28 PM
#17
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


ftfy

A good amount yes, but certainly not all of them. Some are just fine.
17 May 2015, 20:31 PM
#18
avatar of TheSleep3r

Posts: 670


A good amount yes, but certainly not all of them. Some are just fine.


Yes you are right that was an obvious metaphor

And judging by leaked patch notes (I love Russians) things are going to change, but it still isn't the dream of soviet non doc late game units
17 May 2015, 22:04 PM
#19
avatar of Snipester
Patrion 39

Posts: 102

There are a lot of things we can complain about regarding the Soviets, but I wouldn't say that this is really one of them. These buildings are static and can't be repaired.

As Ost, take Spearhead and use the MHT with the flame strike, and you still get Tiger + Panzer Smoke + Recon + Fragmentation Bombs.

OKW might be a little more difficult to beat the FHQ with, but same principle, use arty (Stuka, LeIG) to bomb the buildings until they are dead.

They won't have heavy tanks, so even if they have the fuel for a lot longer than you do, the worst thing for you that they can build at that point is T4.
17 May 2015, 22:17 PM
#20
avatar of Iron Emperor

Posts: 1653

MHT with incendiary barrage seals the deal. 1 shot and whoop die whoop. Out. Flamers are also enough to deal with. OKW Stuka. I don't say it's totally fine, but as mentioned before. No interesting doc for the rest. Problem is the team players of the soviet player can go heavy verhicles like IS-2 and ISU. Then you're gardened.
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