![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
![](http://www.flamesofwar.com/Portals/0/all_images/german/Transport/GE242c.jpg)
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Posts: 270
Posts: 2693 | Subs: 1
Posts: 4951 | Subs: 1
A doctrinal howie for OKW would be very nice. But I would suggest a static version rather than the Hummel, otherwise the fuel cost would make players just ignore it because they need panthers.
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Permanently BannedDefinitely not. They're already packing some pretty serious turtle power with the medic and flack truck. Giving them heavy arty would mean that you could be successful while barely leaving your base. Besides, history counts for something here, and German Arty was far inferior to its American counterpart in the Ardennes.
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After all 3 trucks are up: buildable 105mm arty piece.Why should they get a non doctrinal heavy arty when no other faction has one?
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Why should they get a non doctrinal heavy arty when no other faction has one?
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Posts: 1164
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And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob.
Cos other factions have anything remotley similar to this...
Posts: 542
Too much micro is demanded to hit. It's not Delete-button which people want
Posts: 4630 | Subs: 2
The damn thing doesn't even shoot where you target at half the time for me, for no apparent reason. This makes it unuseable for me.
Posts: 1164
The damn thing doesn't even shoot where you target at half the time for me, for no apparent reason. This makes it unuseable for me.
Posts: 542
And this is different to coh2 howitzers because?
Well, I find it just hard to use, cause it's easy to avoid, which leads to intensive planning and microing to shoot at something bigger than one maxim. Still it can be used as a scarecrowBut what makes it unusuable is dissapearing rocket bug just before hit
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Posts: 300
Ive said it before and I'll say it again, Axis factions in general are designed to have weaker indirect fire than the allies, but stronger armoured units to get things done brute force.
OKW in particular excell in a tight, focused area.. but struggle to have impact the further from their trucks they get. Super long range arty kinda goes against that and would give them a crutch in one of their weaknesses.
Posts: 4951 | Subs: 1
Ive said it before and I'll say it again, Axis factions in general are designed to have weaker indirect fire than the allies, but stronger armoured units to get things done brute force.
OKW in particular excell in a tight, focused area.. but struggle to have impact the further from their trucks they get. Super long range arty kinda goes against that and would give them a crutch in one of their weaknesses.
I dont think OKW actually needs arty. I would rather spend my man power on armor or elite infantry, both will get the job done. OKW has call in arty for muni and I think this is good enough, besides arty meta is dead right now.
And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob.
Cos other factions have anything remotley similar to this...
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