I feel like this unit has been rebalanced too far from its original concept - quick, cheap tank that was best and easily used in groups. The old ram that guaranteed gun knockout kept it viable late game.
Right now its a mid game tank which, whilst not being too bad, isnt great at anything, and cant break a late game stalemate where the enemy have heavies.
Edit: I think that like with a lot of the soviet units the problem lies not with its stats but with how it suits its role and how the faction is designed. It's an OK tank, but without a heavy alternative its just not the sort of unit you want in the late game
I think similar. They removed ram and tweaked some stats but didn't give anything for it. 2 of these can fight against Tiger but they need some good luck to do so, provided they won't get screwed by path finding. You also need to screen it with infantry, which is ok but my biggest problem is that this tank is too fragile to risk chasing.
Also I think 100 fuel is tad too much. 95 or 90 would be more reasonable.
That said however I got this feeling that with the introduction of British army, we'll have some major balance tweak as it was the case with Western Fronts. Ram was removed because of that as it would be too simple to knock down the only OKW vehicle with it and completely neglect any tank play.