The point I'm saying is, were Soviets' late-game intended to be built around their call-ins, there would not be commanders for them without late-game call-ins. If it were such a simplistic design rule, the large amount of commanders contrary to that would definitely have not happened.
competitive commanders are actually the one with call ins.
still waiting for a guards is2 commander. oh why not slap in a mark target and conscript repair too.