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Patch March 31st changelog

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30 Mar 2015, 23:51 PM
#41
avatar of Alexzandvar

Posts: 4951 | Subs: 1

For those of you at home wondering the Jackson will now have a 66% chance/73% chance/80% chance to pen a Tiger frontally, a 62% chance/68% chance/75% chance to pen a Panther frontally and a 53% chance/58% chance/64% chance to frontally pen a KT.

T-t-thanks for the taking the damage down only 40 Relic :foreveralone:
Neo
30 Mar 2015, 23:53 PM
#42
avatar of Neo

Posts: 471

I'm surprised no one is talking about the new mortar suppression. That has to be the biggest change to the game. Hope it's a good one.


I didn't see anything about mortars suppressing, just ISG and Pack Howie...
30 Mar 2015, 23:53 PM
#43
avatar of Cabreza

Posts: 656

And no buff to suppression units? Well 70% of what I wanted to see is in there. I am pretty happy. Still want a Stuart buff and the Flampanzerwagen to be viable again. And of course the call in meta.


Note the changes to the MG42 accuracy at far range. It is nearly double. That is going to make the MG42 suppress a lot better at far range so infantry can't just run up to grenade range.
30 Mar 2015, 23:54 PM
#44
avatar of Razh

Posts: 166

Permanently Banned
The reign of IS2 continues!
30 Mar 2015, 23:55 PM
#45
avatar of Tetley

Posts: 187

jump backJump back to quoted post30 Mar 2015, 23:53 PMCabreza


Note the changes to the MG42 accuracy at far range. It is nearly double. That is going to make the MG42 suppress a lot better at far range so infantry can't just run up to grenade range.


Pios larger spotting range is gonna help here as well.
Neo
30 Mar 2015, 23:55 PM
#46
avatar of Neo

Posts: 471

jump backJump back to quoted post30 Mar 2015, 23:54 PMRazh
The reign of IS2 continues!


If only Germans could get some Jacksons. :)
30 Mar 2015, 23:56 PM
#47
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

jump backJump back to quoted post30 Mar 2015, 23:53 PMCabreza


Note the changes to the MG42 accuracy at far range. It is nearly double. That is going to make the MG42 suppress a lot better at far range so infantry can't just run up to grenade range.


Accuracy doesn't affect suppression AFAIK. That's why people use the RoF bulletins for MG42s if they want it to suppress faster.
30 Mar 2015, 23:57 PM
#48
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

I'm surprised no one is talking about the new mortar suppression. That has to be the biggest change to the game. Hope it's a good one.
Unless I've missed something, mortars do not supress. The "mild" supression is given only to the 420 / 480 mp field guns. Forgive me if I am not holding my breath.

In CoH1, even the 240MP mortars dished out supression if they landed on top of a squad. It did not make the game any worse.

Massive supression radius for howitzer impacts and maybe even mortar strikes would do wonders for the blob meta.
30 Mar 2015, 23:57 PM
#49
avatar of Aerohank

Posts: 2693 | Subs: 1

German sniper 82 health? Does this mean it survives direct hits from bazookas/grenades/mortars?
30 Mar 2015, 23:57 PM
#50
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post30 Mar 2015, 23:50 PMCabreza


Considering the large number of bounces the IS2 currently produces, and the fact that it is being shot by Tanks and AT guns with superior penetration, I suspect the KT will still manage fine unless the Jackson turns out to be OP.


A vetted Jackson pens now a KT with nearly 100 %. Thus it's really risky to get a KT, when you know Jacksons are on the field. I think 2 Panthers or Panther & JP4 will be better choice.
No Clue why Skillplanes were left unchanged.
30 Mar 2015, 23:58 PM
#51
avatar of Alexzandvar

Posts: 4951 | Subs: 1


New Volk Vet Bonus profile

Volksgrenadiers
Vet1:-10% received accuracy
Vet2:+30% accuracy, -20% weapon cooldown
Vet3:Passive Healing, -10% received accuracy
Vet4:+40% sight range, +30% accuracy
Vet5:+30% accuracy + 30% reload

lol they get +30% accuracy 3 times. jesus christ relic.
30 Mar 2015, 23:58 PM
#52
avatar of Cabreza

Posts: 656



Accuracy doesn't affect suppression AFAIK. That's why people use the RoF bulletins for MG42s if they want it to suppress faster.


Oh, my mistake then. Guess I got the two confused. I suppose the MG42 will just be a lot better at dealing damage at long range then
30 Mar 2015, 23:59 PM
#53
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



TIME TO KICK SOME OKW ASS BABY!!!!!!!!!!! NO MORE STUPID OBERS !!!!!!!NO MORE OP STUPID PANTHER !!!!!!!!!

KT HIDE NOT SO THICK ANYMORE!!!!!!!!!!!!!!!!!!!
HOOAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


ITS TIME USF PLAYERS. ITS TIME!!!!!! UNLEASH ALL THAT FRUSTRATION!!!!!!REVENGE!!!!!!!!!!!!!!CHANT WITH ME !!! USA USA USA USA !!!!!!
30 Mar 2015, 23:59 PM
#54
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Observations, Summary and Comments:

New maps

Hill 331 back and look forward to it

Rostov, I will miss you because I've had some great games on you but I know you can't be balanced

Shallow water no longer offers a speed reduction penalty.•This has been removed to increase ebb and flow around areas which feature shallow water.

Now not just RNJesus can walk on water!

Truck Pushing, Blobs, Squad Wipes

Good, good


okwokw


OKW base Flak Gun chance to shoot down aircraft has been reduced to 0.5%

Anyone know what it was before?

Volksgrenadiers

Now more killable by conventional means, but will fire faster at Vet5 instead

Long range accuracy take down as well

Obers

As predicted the LMG-34 now costs munitions and Ober damage with that and STG44 taken down

Raketenwerfer

Slight buff

King Tiger

I presume this is 425 to 375, not all the way to 37...

amisamis

M10

Better health so will now explode slightly slower

M36 Jackson

Penetration UP, Damage DOWN

Which is exactly what people wanted

M8 Greyhound Canister Shot

Less wipy

USF Mortar Halftrack

Supposed to be made 250/7 comparable

Pak Howitzer

Now better blob counter with some supression

HMC (Scott)

Less wipy

sovietssoviets

Soviet Sniper

No sprint anymore, flares need VET1


B4

Generally nerfed, but direct fire is cheeper and gains range at VET3 like other artillery
precision strike gone

Guard Troops

PTRS accuracy buff, which I believe will make them actually useful against infantry rather than deadweight

120mm Mortar

Less wipy


ostheerostheer

Pioneers

Get a sight buff so they can spot, this was unexpected but I can see why

Shreks

Get the same nerf as OKW

Sniper

Healthbuff so nearly doubled

SdKfz 222 Armored Car

Slight health buff, not sure how much difference that will make

HMG 42

Got the slight buff people wanted



axisaxis

Blitzkrieg is now less instant warp, and Tigers and Panthers don't get quite as much top speed out of it


Overall:

Fewer squad wipes, but fewer squad wipes needed because blobbing is more discouraged.


OKW have been nerfed, but the things nerfed are the things that needed nerfing (Volks and Obers)


USF: Net gain as Jacksons will be reliable rather than bouncy bouncy all the time
Artillery gets some improvement

Soviets:
B4 was already endangered by CAS, we'll see what happens to it now

Guards look like they may actually be useful again

Wehrmacht:
May get indirect buff via Jackson change, but not a lot for them here.

Slight buffs to snipers and 222s, MG42s now better

Blitz nerf also affects them


Overall and on range of -10 to +10

OKW -5

USF +4

SOV +1

OKH +1





30 Mar 2015, 23:59 PM
#55
avatar of AchtAchter

Posts: 1604 | Subs: 3

German sniper 82 health? Does this mean it survives direct hits from bazookas/grenades/mortars?


Yes, therefore 82 health and not 80.
30 Mar 2015, 23:59 PM
#56
avatar of Cabreza

Posts: 656


New Volk Vet Bonus profile

Volksgrenadiers
Vet1:-10% received accuracy
Vet2:+30% accuracy, -20% weapon cooldown
Vet3:Passive Healing, -10% received accuracy
Vet4:+40% sight range, +30% accuracy
Vet5:+30% accuracy + 30% reload

lol they get +30% accuracy 3 times. jesus christ relic.


Vet 5 Volks the new Obers?
31 Mar 2015, 00:00 AM
#57
avatar of Omega_Warrior

Posts: 2561

I meant the field guns. They were basically just crappy mortars before this. I hope this is what they need to be actually worth buying.
31 Mar 2015, 00:01 AM
#58
avatar of voltardark

Posts: 976

Wondering if Sov's guards will be used more ?

Wolverine buff is kinda nice also.That US cmdr should be a bit more efficient.

With the nerf to AA truck, will the Sov's supply drop get through now ?

OKW aggressive truck placement seem to be harder now ? Will it be more vulnerable will it setup ?

Thanks Relic !
31 Mar 2015, 00:01 AM
#59
avatar of Alexzandvar

Posts: 4951 | Subs: 1

What was the point of nerfing the shrek accuracy when your going to give Volks +30% accuracy three times and +30% reload speed to?
31 Mar 2015, 00:03 AM
#60
avatar of Mr. Someguy

Posts: 4928

Why the hell is the KT going to have almost double the cost of an IS2 while having the exact same armor as it.


It still has higher health and twice the damage.
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