Unit guide for Fallschirmjagers
Posts: 27
Fallschirmjager Unit Guide
Posts: 476
Posts: 27
Good job! But i suggest not to pick any weapons to Fallshcrimjägers, because they have good weapons already. Pick up weapons only with volks. Only pick up for falls if you must deny the weapon from your enemy.
Hmm, I should have emphasized that in my guide. Very good point, I should probably re-work that, however I've had success with picking up weapons for denial.
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Posts: 476
Posts: 27
Posts: 27
Im not sure did you write, that smoke nade lowers health of infantry? So dont charge through smoke like shocks. Smoke also slows infantry. A good trick is to throw smoke nade to enemy's retreat path. Enemy squad loses it's health, amd becomes an easy pick for falls.
Yeah, I mentioned the health, but I did not mention the slow down, will implement that thank you.
Posts: 99
Also, their DPS feels underwhelming. You cant go toe-to-toe with any other unit in the game.
They are never a wise choice. My experience.
Posts: 521
Posts: 27
Fallschirmjagers, for what they offer, are much too expensive. They get eviscerated in a blink. Survivability must be lowest of any other unit in the game.
Also, their DPS feels underwhelming. You cant go toe-to-toe with any other unit in the game.
They are never a wise choice. My experience.
I have a feeling you aren't playing them right. They are a workhorse with strong dps. They aren't terminators. But at higher vets they are insane meat grinders. You just need to use them wisely, can't just send them out like obersoldaten. I really hope this thread doesn't turn into an opinionated balance thread, all I wanted to do was share a guide on how to use the unit effectively.
Posts: 99
"They aren't terminators" No. But they cost Terminator prices for weak performance
"They get better with vet" I've never understood the "get better with vet" argument for any unit but especially here because these are far too non-survivable to reliably vet in the first place.
The most interesting thing these troops have going for them is popping out of any structure on the map. This sounds useful in theory but isn't at all in practice. In reality it almost never makes a difference. They have no staying power on the field for one, none. And by the time to use them you had better hope there are no tanks or vehicles for you to run into (you will). And when eventually retreated, they often run through the front lines and get wasted on retreat.
I want these units to be useful really badly. They just aren't.
Posts: 1484
Posts: 455
Posts: 27
I picked up a shrek with Falls and they vetted to Vet 5 no problem. I think Shrek and LMG 34 should be ok to pick up.
Indeed, I have had success with those combos. I like to use these guys in a support role so having an lmg or shrek fits them in an infantry force neatly. Keep them in green cover on enemy flanks and watch the bodies drop. Don't forget ur Faust! Can be excellent at crippling an enemy armor if it penetrates.
Posts: 101
I love to throw those on garissoned buildings since it makes the uncapable to fire outside and it leeches their hp. While they are under smoke jaegers just have to wait for them to come out and mow them down...and if they don't leave the building well...the effect is the same,they can't stay in there for long with 1% of hp pool.
Posts: 117
They're badly designed. Too much DPS that wipes team weapons with no time to react, too little redeeming qualities compared to Obersoldaten. They should be cheaper but need to upgrade for FG42.
THIS
Posts: 964 | Subs: 11
They're badly designed. Too much DPS that wipes team weapons with no time to react, too little redeeming qualities compared to Obersoldaten. They should be cheaper but need to upgrade for FG42.
It's not a bad idea but it wont solve their lack of durability which should be higher as elite infantry.
Only 4 man squad make them to vulnerable (squad wipes) when retreating and vs mines,in-direct fire, flamers, PTRS and any armor with good AOE.
Obers are not even call in elite infantry infantry and they have higher durability with vet than falls.
Imo increase falls squad size to 5 but with reduced dps and price.
Posts: 8154 | Subs: 2
-Falls DPS excels at all ranges, more damage than LMG grens at max range for instance. But they are expensive cannons.
Think about them as PG on steroids. You need meatshields for them that can soak damage.
Just like with PG, you don't need to cross cover. Let them come to you.
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