I picked up a shrek with Falls and they vetted to Vet 5 no problem. I think Shrek and LMG 34 should be ok to pick up.
Indeed, I have had success with those combos. I like to use these guys in a support role so having an lmg or shrek fits them in an infantry force neatly. Keep them in green cover on enemy flanks and watch the bodies drop. Don't forget ur Faust! Can be excellent at crippling an enemy armor if it penetrates.
Fallschirmjagers, for what they offer, are much too expensive. They get eviscerated in a blink. Survivability must be lowest of any other unit in the game.
Also, their DPS feels underwhelming. You cant go toe-to-toe with any other unit in the game.
They are never a wise choice. My experience.
I have a feeling you aren't playing them right. They are a workhorse with strong dps. They aren't terminators. But at higher vets they are insane meat grinders. You just need to use them wisely, can't just send them out like obersoldaten. I really hope this thread doesn't turn into an opinionated balance thread, all I wanted to do was share a guide on how to use the unit effectively.
Im not sure did you write, that smoke nade lowers health of infantry? So dont charge through smoke like shocks. Smoke also slows infantry. A good trick is to throw smoke nade to enemy's retreat path. Enemy squad loses it's health, amd becomes an easy pick for falls.
Yeah, I mentioned the health, but I did not mention the slow down, will implement that thank you.
Good job! But i suggest not to pick any weapons to Fallshcrimjägers, because they have good weapons already. Pick up weapons only with volks. Only pick up for falls if you must deny the weapon from your enemy.
Hmm, I should have emphasized that in my guide. Very good point, I should probably re-work that, however I've had success with picking up weapons for denial.
Hey guys, I wrote up a little guide on Fallschirmjagers on my website. I guess I was feeling like wasting an afternoon, there's not a lot of information readily available to the public on units. After playing with them for a few months I feel comfortable with what I've written. You can find the link below-
Hello all. I decided to squeeze in a few OKW rounds this morning when I came across this particular match up. It was incredibly tough, and only exacerbated by the infuriating amount of times I lost my fuel. This soviet player was, imo, on point for most of the game starving me and causing me to stretch my army thin. I'm looking for any tips towards OKW play vs SU when mortar teams come in to play.
If anyone can give me constructive critiques, suggestions, and tips please let me know where I can improve.
Self aware mistakes that I can think of off the top of my head:
Loss of both fuel points repeatedly
Late tier 4 (caused by me losing my fuel point by the base)
Forgetting to set up my FHQ (I had the manpower I should have spent it)
Failure to capitalize on Suppression with MG teams.
Lack of construction with Sturmpios for doctrine (although, this mainly happened due to lack of supplies)
Loss of a volks and fallschirmjager squad that were avoidable had I been paying attention.
I'm sure there are more, but anything you guys can think of that I can add to my gameplay would be great.
And yes, I'm aware of the shite that is the Infantry support gun, but honestly on this map it was worth the gamble for me.
Also, I was not aware of that crushing move. It makes total sense, just never really tried it myself. So epic, although the sws truck definitely deserved that nerf