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OST Panzerwerfer: Truly Underpowered

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19 Mar 2015, 22:10 PM
#1
avatar of Jackfrosty

Posts: 63

How is this unit worth anything at all? It comes at t4 and can't even kill ATG. It only shoots once and is worth 85 fuel???
19 Mar 2015, 22:12 PM
#2
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I got over 50 kills with it in a 2v2 recently... it's a piece of utter crap though. I would take an Ostheer mortar over it any day.
19 Mar 2015, 22:22 PM
#3
avatar of Immoraliste

Posts: 50

With the way that blobbing is encouraged, every faction NEEDS effective self-propelled artillery / rocket trucks.

Pwerfer, even when used optimally, just isn't a deterrent like the Katyusha or Walking Stuka.

US has the Priest, but could do with the Calliope as well.
19 Mar 2015, 22:23 PM
#4
avatar of FaustCostBulletin

Posts: 521

Panzerwerfer works well against blobs. Get a pair. Fire at retreat path.
19 Mar 2015, 22:27 PM
#5
avatar of szalmazsak

Posts: 55

Permanently Banned
its porpuse mostly is to kill soviet sniper blobs and 1 panzerwerfer does nothing against soviet t2, you need minimum 2 to be productive.
19 Mar 2015, 22:30 PM
#6
avatar of some one

Posts: 935

Panzerwerfer needs a bit love just a bit.
19 Mar 2015, 22:37 PM
#7
avatar of szalmazsak

Posts: 55

Permanently Banned
it isnot, youre just bad with it.

also do you know what works well against blob? a hmg..

and pro tip:
dont use mortal, it is waste of time and resources.
19 Mar 2015, 22:40 PM
#8
avatar of turbotortoise

Posts: 1283 | Subs: 4

O.o

the thing is shocking, and also a great reminder of relic's poor design decisions. it used to be in T3, and they were so completely confident it belonged there they recorded voice for it. oops!

and what are you on? the ost mortar is godlike.
19 Mar 2015, 22:40 PM
#9
avatar of MoerserKarL
Donator 22

Posts: 1108

+1 for some love <444>3
19 Mar 2015, 22:41 PM
#10
avatar of Jadame!

Posts: 1122

Mortar ht is better than werfer. This fireworks-shooting thing needs cost and/or cooldown reduction badly. And better vet ability. Katy precision strike is useful, while counter barrage is worst vet ability in the game.
19 Mar 2015, 22:43 PM
#11
avatar of Alexzandvar

Posts: 4951 | Subs: 1

It just needs range, the spread on it is waaaaaay to huge compared to the katyusha at mid range.

EDIT: That or it needs to fire more rockets like it originally did.
19 Mar 2015, 22:44 PM
#12
avatar of Carlos Danger

Posts: 362

It also uses the wrong model. The in-game vehicle doesn't look anything like the real one.
19 Mar 2015, 22:52 PM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

Don't shoot it from max distance into fog of war, drive closer, unload, back off, its highly mobile and quick to fire for that specific reason.
19 Mar 2015, 22:58 PM
#14
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post19 Mar 2015, 22:52 PMKatitof
Don't shoot it from max distance into fog of war, drive closer, unload, back off, its highly mobile and quick to fire for that specific reason.


It dies in literally one shot, even shooting it at medium distance is ineffective due to the fact it's scatter was never fixed after the amount of rockets it fired was reduced and they changed how artillery works.

You need to be extremely close in order to hit anything with a reasonable amount of accuracy, and when it dies in literally 1 shot to any explosive weapon and dies easy to small arms fire that's a tough proposition.

It's also very very expensive due to teching. It costs almost as much to get a Panzerwerfer than to get a Tiger.

It also inferior to the Katyusha in every way despite costing just as much.
19 Mar 2015, 23:04 PM
#15
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i think it look a lot cooler than the katy.
19 Mar 2015, 23:06 PM
#16
avatar of Alexzandvar

Posts: 4951 | Subs: 1

i think it look a lot cooler than the katy.


It would if it actually looked like a real Panzerwerfer :(

19 Mar 2015, 23:11 PM
#17
avatar of FaustCostBulletin

Posts: 521



It dies in literally one shot, even shooting it at medium distance is ineffective due to the fact it's scatter was never fixed after the amount of rockets it fired was reduced and they changed how artillery works.

Katyusha suffers the same, while Stuka survives such shots just fine. It's not right, I would agree for both rocket launchers to be as survivable as Stuka.

You need to be extremely close in order to hit anything with a reasonable amount of accuracy, and when it dies in literally 1 shot to any explosive weapon and dies easy to small arms fire that's a tough proposition.

You're right, but shot blockers help. I've had fun with it on Semois.

It's also very very expensive due to teching. It costs almost as much to get a Panzerwerfer than to get a Tiger.

It also inferior to the Katyusha in every way despite costing just as much.
It spends less time firing rockets, which is a big plus. It can benefit from Artillery Field Officer and it has the better vet ability; both are used to kill enemy artillery when Panzerwerfer has it for free, and with a range, and accuracy bonus, with no cooldown. Katyusha is more prominent in games because only OKW's blobs are really threathening to every unit throughout late game, thanks to Volks with schreks.
19 Mar 2015, 23:12 PM
#18
avatar of What Doth Life?!
Patrion 27

Posts: 1664

it isnot, youre just bad with it.

also do you know what works well against blob? a hmg..

and pro tip: dont use mortal, it is waste of time and resources.


Um... who are you again? Have you ever even used the Ostheer "turbo mortar?!"
19 Mar 2015, 23:13 PM
#19
avatar of Katitof

Posts: 17914 | Subs: 8



It dies in literally one shot, even shooting it at medium distance is ineffective due to the fact it's scatter was never fixed after the amount of rockets it fired was reduced and they changed how artillery works.

You need to be extremely close in order to hit anything with a reasonable amount of accuracy, and when it dies in literally 1 shot to any explosive weapon and dies easy to small arms fire that's a tough proposition.

It's also very very expensive due to teching. It costs almost as much to get a Panzerwerfer than to get a Tiger.

It also inferior to the Katyusha in every way despite costing just as much.


Pssst, I have a secret for you


And don't compare it to katyusha, they are both rocket arty, that is one and only common thing they have, one is slow and its barrage is area saturation/denial, other one is mobile and is meant to deliver alpha strike and back off.

T-70 and SU-76 also have same cost, are in different tiers and are guns equipped on T-70 chassis.
Similar doesn't equal to same and contrary to what you firmly believe, axis are not supposed to have everything superior.
19 Mar 2015, 23:16 PM
#20
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The issue is the Werfer costs a lot more, and yes the Stuka does need a bit of a survivability nerf.

Problem is even with shotblockers you can get unlucky very easily and lose it, right now it's just not justified in it's performance for the cost.

A move to T3 wouldn't be that bad.

It may spend less time firing the rockets, but the problem is that your not actually hitting anything with the rockets so the actual damage done is much lesser than that of a Katyusha.

Counterbalance is ultimately inferior to precision strike because I KNOW what's at the other end is going to die, with counter barrage you can't chose what your unit attacks, and you don't know if it will kill it or not.

The Artillery Field officer does help some, but the Werf shouldn't have to need it to be effective.
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