lol, Relic turned out to be very excited, very excited about making more money at the expense of their fans!
Relic's Final Fan:
Posts: 1194 | Subs: 1
lol, Relic turned out to be very excited, very excited about making more money at the expense of their fans!
Posts: 951
Posts: 3552 | Subs: 2
Posts: 538
Posts: 551
Posts: 927
Posts: 1740
Posts: 380
Ok let's face the absolute worst case:Jesus....
Relic adds a upkeep system for commander abilities or bulletins. You need to repair them once in a while in order to make them usable again.
So we know Relic. It would be: 'Sorry you have to play 20 games to repair all your stuff... or pay us 2.99$ '
Posts: 1194 | Subs: 1
Posts: 101
Ok let's face the absolute worst case:
Relic adds a upkeep system for commander abilities or bulletins. You need to repair them once in a while in order to make them usable again.
So we know Relic. It would be: 'Sorry you have to play 20 games to repair all your stuff... or pay us 2.99$ '
Posts: 542 | Subs: 1
He has to pay as well.
Posts: 1740
The sad thing is:
I can't tell if your post is meant in a ironic, angry, resigned or realistic way.
Posts: 1604 | Subs: 3
Posts: 3552 | Subs: 2
Posts: 322
Posts: 640 | Subs: 1
Wanna bet?I'd be willing to take up that bet. They likely aren't going to mess with commanders already sold. Unless they allow you to craft them into abilities or something as that one poster speculated.
Posts: 587
I'd be willing to take up that bet. They likely aren't going to mess with commanders already sold. Unless they allow you to craft them into abilities or something as that one poster speculated.
The twist is I want them to change the existing commander system so badly so we can finally see some new ones. Choice between Shock Armoured Frontline or Counterattack gets stale after a while. So even if I lose the bet I will be happy.
Posts: 640 | Subs: 1
Custom commanders i wonder how would they look like...We've been over this. They will limit the abilities on custom commanders in certain ways. We already know there will be epic and rare (and by extension, uncommon and common) commander abilities.
Posts: 17914 | Subs: 8
Soviets
Guard infantry
Posts: 587
Guards so stronk now that soviet players realized they would imbalance the game too much and have all agreed to not use them at all
12 | |||||
260 | |||||
37 | |||||
27 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 | |||||
1 |