Conscripts scaling to late game...
Posts: 521
How?
Taboos:
1. LMG Upgrade
2. Completely better than Penals in every way eventually, invalidating their existence
3. Things that would drastically improve their already great early game performance
Go nuts.
Posts: 10665 | Subs: 9
Removing to Lobby
Posts: 611
Improving vet would be the best way of improving unit survivability and dps. To offset the buffs I would increase the reinforcement cost for each level of vet gained thereby restricting spam.
This is purely isolated theory crafting as callins is still too viable. Many changes are required across all factions if cons and stock tanks are to become viable again...
Posts: 142
Late game cons's AT nade is still very much needed, and it's always good to have AT gun with cons support around against Axis armor. You also have sandbags, merge and cheap 10 muni mine.
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Posts: 4630 | Subs: 2
Grens, volks, rifles, all of them scale into late game. Better or worse but still.
Cons late game is about at nade/molotov and retreat.
Give them DP with 10dps at long range and thats all.
Posts: 640 | Subs: 1
Posts: 1702
Posts: 4951 | Subs: 1
Giving them StV's or some other weapon that gives increased damage across the board instead of at just point blank range would be nice.
Posts: 1585 | Subs: 1
At vet 3 cons are allowed to be upgraded to "Guards". As Guards they receive two PTRS's and lose whatever other guns they are carrying. They also lose the molotov's (maybe, not sure about this).
Or at T3 or T4 cons can upgrade to 3 Ppsh's and if you have the commander they can get 6 (a fully auto, cheap shock squad).
Posts: 449
Posts: 142
10-15% received accuracy reduction at vet 3 so they become less of a manpower bleed.
Cons already have -23% received acc at vet 3.
Posts: 17914 | Subs: 8
Cons already have -23% received acc at vet 3.
Which is what ever single other unit gets at LEAST.
Putting that with cons rec acc modifier they get, they have the least rec acc out of any squad in game, even osttruppen scale better(osttruppen actually scale amazing in comparison).
Posts: 764
I feel like cons are OK as they are now. However, if a change was something that was needed, I would suggest giving cons a PPS-43 upgrade after building t3/4 to give them a slightly improved close range damage while keeping their DPS at all ranges. This would make sense in the scope of WWII at this time period as well due to the heavy amount of automatic weapons in red army infantry doctrine.
Kinda love this idea in every way.
Would also improve the whole skip tech situation a bit, or at least open new paths.
Posts: 521
Posts: 1702
How about an AVT-40? That would be easily done since the SVT-40 model is already in the game.
If you dare mention the AVT-40 then the historical accuracy experts mobile will come at you and destroy you saying that the AVT-40 couldn't be fired full auto because of its insane recoil essentially making it an SVT-40 with a useless full auto feature.
(Ignoring the fact that the FG 42 was literally the same thing, but fallshirmjager in this game spray it like crazy just fine) MVGame
Posts: 1605 | Subs: 1
Not stating that it is right, though. You know, all that commander dependancy and stuff...
Posts: 4951 | Subs: 1
Posts: 4630 | Subs: 2
Why do people keep insisting to make the PPsH upgrade non-doctrinal when it's ass.
It's not when used with Ooourah.
Ppsh+Ooourah can force Obers to retreat.
Look closer at replay with T34s.
2 cons with Ppsh were melting 2 Volks.
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