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What happened to the Soviet Wire

2 Mar 2015, 14:02 PM
#1
avatar of Winterfeld

Posts: 249

Just reading the "Remember when" thread and remember that there was this cool awesome Soviet wire that soldiers would have to crawl under. What happened to it? Just lying in the gamefiles now, unused?
2 Mar 2015, 14:05 PM
#2
avatar of MarcoRossolini

Posts: 1042

Pathing was supposedly a problem with it. I don't know why, it seemed to work fine whenever I used it.
2 Mar 2015, 14:30 PM
#3
avatar of TheSleep3r

Posts: 670

It still sees its use in M14 in campaign

2 Mar 2015, 20:04 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Remember hearing it was kinda buggy, not only pathfinding. I think this is one of those things that could give a bit more flavour to the defensive commanders.
2 Mar 2015, 20:37 PM
#5
avatar of CptEend
Patrion 14

Posts: 369

I've been playing CoH2 since alpha and I never liked it. A lot of people didn't like it at the time, which is why they switched it for the normal wire. It's the kind of thing that sounds cool on paper, but just doesn't really work that well.
2 Mar 2015, 20:41 PM
#6
avatar of Brachiaraidos

Posts: 627

It was a great thing to use for flamer ambushes. Get onto their retreat path, lay a set of wire, and have your flamethrower engineers waiting for the retreating gren squads to try crawl through :D
2 Mar 2015, 21:02 PM
#7
avatar of Gluhoman

Posts: 380

And now we have cool and "balanced" OKW wire
2 Mar 2015, 23:48 PM
#8
avatar of Cabreza

Posts: 656

One of the bigger issues I recall was that units retreating through the wire moved super slow and were therefore easy to wipe out.
3 Mar 2015, 01:02 AM
#9
avatar of ATCF
Donator 33

Posts: 587

Back then light vehicles could not crush wire, and you could spam the soviet wire all over the map in seconds, so you would see the whole center on pripyat full of wire in 2 mins to the game, and lasting there until Medium/heavy tanks arrived ( i remember retreating units runninq through the wire at normal travel speed without the retreat speed bonus, but i might be wrong )
3 Mar 2015, 01:24 AM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post3 Mar 2015, 01:02 AMATCF
Back then light vehicles could not crush wire, and you could spam the soviet wire all over the map in seconds, so you would see the whole center on pripyat full of wire in 2 mins to the game, and lasting there until Medium/heavy tanks arrived ( i remember retreating units runninq through the wire at normal travel speed without the retreat speed bonus, but i might be wrong )


seeing how okw wire can be abused in a similar sense... deja vu?
3 Mar 2015, 01:26 AM
#11
avatar of dbmb

Posts: 122 | Subs: 2



seeing how okw wire can be abused in a similar sense... deja vu?


... 2 minutes of OKW wire is like 2 feet of wire.

The soviet wire worked like S-mines
3 Mar 2015, 04:14 AM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post3 Mar 2015, 01:26 AMdbmb


... 2 minutes of OKW wire is like 2 feet of wire.

The soviet wire worked like S-mines


1% finished okw wire take conscripts like 30 sec to destroy it by targeting. that was what i was implying albeit not exactly similar.
3 Mar 2015, 05:15 AM
#13
avatar of Alexzandvar

Posts: 4951 | Subs: 1



seeing how okw wire can be abused in a similar sense... deja vu?


Since when does OKW wire slow you down instead of just stopping you?

1% finished okw wire take conscripts like 30 sec to destroy it by targeting. that was what i was implying albeit not exactly similar.


....since when does OKW wire slow you down instead of just stopping you? The two things cannot even be compared.
3 Mar 2015, 05:48 AM
#14
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Since when does OKW wire slow you down instead of just stopping you?



....since when does OKW wire slow you down instead of just stopping you? The two things cannot even be compared.


i was focusing on not being able to destroy(mostly) them until medium tanks.
3 Mar 2015, 16:21 PM
#15
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