"Fast PIV" is an oxymoron. And no, I almost never build more than a single Ober squad unless I absolutely have to.
You should try it. A single Obersoldaten squad is a threat. Three Obersoldaten squads are unbeatable by any amount of infantry.
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"Fast PIV" is an oxymoron. And no, I almost never build more than a single Ober squad unless I absolutely have to.
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You should try it. A single Obersoldaten squad is a threat. Three Obersoldaten squads are unbeatable by any amount of infantry.
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Dedicated Anti Infantry Squad is hard to counter with infantry - what a surprise!
Likewise I could say "Three paks are unbeatable by any amount of SU85s"
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And what are Shock Troopers if not dedicated anti-infantry? Or 4 squads of Rifles, costing only slightly less than 3 Obers? Do your 5 conscript/4 penal squads actually beat Obersoldaten under any situation, let alone consistently?
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Shock Troops beat Obers in their optimal range and any other infantry squad.
Mainline infantry is multi purpose, rifles can provide smoke, inflict engine damage, are cheap to reinforce when compared to elite infantry and are the units you use to cap and control the map.
Same goes for cons.
Penals with flamers are a threat to obers and if you have lucky crits you beat ober squads.
Obers come out at a time where you can have stuarts, t70s or even scotts on the field. If you try to counter them with infantry you are doing something wrong on purpose.
Para lmgs squads can stand up to obers, if you wanna try it try your blobfest in a test game. 3 paras vs 3 obers, I wonder what happens.
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Dedicated Anti Infantry Squad is hard to counter with infantry - what a surprise!
Likewise I could say "Three paks are unbeatable by any amount of SU85s"
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The weapon has twice the DPS of MG42, and any unit that picks it up instantly becomes an action hero. Never got the chance to pick one up with veteran 3 Shock Troopers? (don't get the wrong idea, it was artillery that killed the Obers, Shocks can't do it unless the enemy isn't paying attention or unless you ambush them). Best infantry in the game.
And yet shocks are counterable by a pair of LMG grens or well landed 10 muni nades when they approach.
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That's indeed a problem, I was a fan of the idea to give obers 2 lmgs (90 muni upgrade cost) which have the dps reduced by a half so the damage is distributed more equally.
I once had a jäger light infantry squad pick up a lmg34, ended up with over 100 kills, thanks to their awesome sniping ability.
And obers lose to cons with ppsh / penals with flamers in close range or if they stay in a molotov or get wiped by a well landed nade, just like any other infantry squad ... your point?
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Permanently Bannedif we gave the USF a sniper unit, they'd be able to bleed OKW effectivly, even with the %50 reduced accuracy...
snipers pls
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NO
usf a scott
its basically a sniper and a mortar combined on wheels
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You should try it. A single Obersoldaten squad is a threat. Three Obersoldaten squads are unbeatable by any amount of infantry.
cept it gets killed by 2 shreck hits
OP is right, the faction itself is not bad, the problem lies in numbers. OKW was designed as a faction that is weak in early game, micro intensive in mid game and powerfull in late game. Problem is that due to low cost of teching and units their infantry is super spammable making them, after usf, 2nd best early game faction and patching their micro intensive, light vehicle based mid game with no-micro blobs.
That's why mp income reduction can solve the problem. The other idea could be to increase population and upkeep cost o their infantry especially on volks and obers. Again units themselves are ok, their numbers is the problem.
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Yes, because the leading cause of death for infantry are indirect fire and crushes, and not other infantry with laserbeams of doom.
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