Would a voice chat option improve COH2 team experience ?
Posts: 976
I recently returned to Mechwarrior online (MWO) and found they had added a simple push to talk voice chat function using the teamspeak SDK to their team game format.
Surprisingly, it was very useful and people were rather polite (shy), more polite then when only text chat was available.
So i'm wandering if such an option would make COH2 team play a better experience ?
A simple implementation using the Teamspeak SDK as i see it :
- Push to talk option only.
- You can talk only to team's member.
- Option to squelch someone. (to mute someone)
- A simple way to see who is talking.
Surly it would help to improve team (2vs2+) random automatch gamplay, especially the allies side who need a lot of coordination.
Would it help or not the game gameplay format and why ?
What do you think ?
It's not a poll, so please elaborate.
Thank you in advance.
Long live to COH2, the king of all team RTS !
Posts: 1042
Decent idea, but I'd want it to be dead easy to switch off if someone was being dumb.
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Posts: 96
You have to keep in mind, that the general learning courve in CoH2 is harsh. You need quite some time, experience and luck to get to the meta.
high four- to five-digit Rank players often fail at the very basics and voicechat whould not make it any better i fear, but be a rather disappointing experience often.
Beeing able to coordinate with your teammate would certainly add a lot in randoms, but after people have aquierred basic knowledge about their game.
Kinda Off-topic:
Posts: 276
1) Are there many russian players who would use the voip feature?
2) Can I mute them ?
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Back to topic
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Not to say it's a bad idea, or that Relic would never go back on their word or pull another dumb stunt that conflicts with established precedence. I just don't have confidence that they'll pull it properly, ie mute button.
Posts: 315
Doesn't Steam have its own VoIP feature? I think it would be nice, but ONLY if there is a mute option.
Yes, but you need to "friend" them first.
It would, since coordination is key to Teamgames, like you said. Wether or not it would be accepted and used in a good manner is another thing completly.
You have to keep in mind, that the general learning courve in CoH2 is harsh. You need quite some time, experience and luck to get to the meta.
high four- to five-digit Rank players often fail at the very basics and voicechat whould not make it any better i fear, but be a rather disappointing experience often.
Beeing able to coordinate with your teammate would certainly add a lot in randoms, but after people have aquierred basic knowledge about their game.
Kinda Off-topic:
To your spoiler, I would rather see an in game chat function during the loading state, so you could do that early planning prior to launch.
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Posts: 927
Posts: 927
You have to keep in mind, that the general learning courve in CoH2 is harsh.
Erh what? I can't see an RTS being any easier to learn than coh. Try Silent Hunter 3 if you want harsh learning curve.
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Posts: 3293
to expand ive actually played a few games where you can't turn vc off very annoying.
Posts: 976
ill say it agian i guess only if i can mute it if i can't then i don't want it.
A mute option is mandatory. ( as it was suggested in the first post.)
Thanks for your comments !
Posts: 440
Posts: 3052 | Subs: 15
People that speak a different language...well honestly I dont want to hear a bunch of random Spanish/Korean/Japanese yelling because I didn't move my MG up in time to support or something..I can barely stand it when people ping the hell out of the map and type on that chat.
And like people have said already,if its an Assembled team then they are already voice chatting with eachother.
Also dont think relic would even take the time to implement this.
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