Login

russian armor

Mortar smoke barrage not firing

11 Feb 2015, 13:57 PM
#1
avatar of richrox

Posts: 10

Sometimes (very frequently actually) when you attempt to use a mortar smoke barrage the ability will activate but the mortar team will freeze and never actually start shooting smoke. It also breaks their ability to auto-fire for a long time.


Edit: I found a way to replicate it. If you target an area close to max range with smoke barrage it will bug out. It also seems to happen only with the Wehrmacht mortar teams.
11 Feb 2015, 18:49 PM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

probably the same issue the priest had.

added: https://trello.com/b/n9Gdhc9f/coh2-issue-tracker
13 Feb 2015, 11:58 AM
#3
avatar of LSDuffy

Posts: 117

I seem to remember the smoke barrage activating the normal barrage on the Wehrmacht mortar, but this was before the patch and happened very seldom
27 Feb 2015, 20:24 PM
#4
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

bump....

fix on next patch please.

i just experienced this with sov 82mm.
27 Feb 2015, 20:36 PM
#5
avatar of DAZ187

Posts: 466

bump
had this 3 times in one game playing Ostheer
27 Feb 2015, 21:01 PM
#6
avatar of turbotortoise

Posts: 1283 | Subs: 4

I can attest to it. Last game I swear I ordered for a smoke barrage and some HE shells landed as well.
9 Mar 2015, 01:05 AM
#7
avatar of Sedghammer

Posts: 179

Bump, this, along with grenades not triggering, are the most infuriating bugs.
9 Mar 2015, 01:52 AM
#8
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

I heard Theres a shortage for smoke rounds and at the request of the Fuhrer all smoke should be allocated in large amounts for tanks and their defensive smoke.

SO when the crew is firing HE,they're doing their absoulute best to listen to your order,they just dont have enough smoke to shoot.

Dont blame relic,blame war shortages.
9 Mar 2015, 09:50 AM
#9
avatar of Highfiveeeee

Posts: 1740

IMO smoke also needs to fire faster. I often wanted to do a nice push covered by smoke but the mortar literally needs about 30 seconds until the first smoke pops out. It's mostly too late then.
22 Mar 2015, 01:40 AM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

bump.

oh and btw, i tried to use usf mort halftrack and it bugged and didnt fire for the rest of the game.

and sometimes, holdfire on mortars get stuck. can't un-holdfire them.

22 Mar 2015, 01:45 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I heard Theres a shortage for smoke rounds and at the request of the Fuhrer all smoke should be allocated in large amounts for tanks and their defensive smoke.

SO when the crew is firing HE,they're doing their absoulute best to listen to your order,they just dont have enough smoke to shoot.

Dont blame relic,blame war shortages.

Finally, the game is realistic!

IMO smoke also needs to fire faster. I often wanted to do a nice push covered by smoke but the mortar literally needs about 30 seconds until the first smoke pops out. It's mostly too late then.

Making them absolutely reliable in placement, like Smoke Bombs, would be nice too. I remember a long time ago placing a smoke barrage in front of an MG crew only to find it could still shoot at my units right on its center...that was embarrassing.
22 Mar 2015, 08:10 AM
#12
avatar of RMMLz

Posts: 1802 | Subs: 1

Bump, this, along with grenades not triggering, are the most infuriating bugs.


This. And also MGs suppressing while their vision is supposed to be blocked by smoke.
8 Jun 2015, 16:21 PM
#13
avatar of richrox

Posts: 10

I've since had this happen with the soviet mortar too, but it's a lot less common and I don't know how to replicate it
8 Jun 2015, 17:13 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post22 Mar 2015, 01:45 AMVuther

Making them absolutely reliable in placement, like Smoke Bombs, would be nice too. I remember a long time ago placing a smoke barrage in front of an MG crew only to find it could still shoot at my units right on its center...that was embarrassing.


Wow...this bug.

But seriously improvements on smoke would be really nice. Placement and speed of fire should be drastically increased. I need smoke at a location within 10 secs or its not worth it. The longer I spend setting up an attack the more likely I am to be seen so it needs to be quick, since I may not attack exactly where smoke is, I might just use it to distract a player.
9 Oct 2015, 07:45 AM
#15
avatar of richrox

Posts: 10

Bumping for visibility since Relic seems to be taking note of current bugs. This has gone under the radar since 2014.
Only Relic postRelic 9 Oct 2015, 17:43 PM
#16
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

Bumping for visibility since Relic seems to be taking note of current bugs. This has gone under the radar since 2014.


Do you have any repro steps for this? I have been unable to repro this. Thanks
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

207 users are online: 207 guests
0 post in the last 24h
2 posts in the last week
50 posts in the last month
Registered members: 53632
Welcome our newest member, Kovacs67
Most online: 2043 users on 29 Oct 2023, 01:04 AM