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Lend-Lease fuel drop and OKW base AA defences

11 Feb 2015, 08:05 AM
#1
avatar of ElSlayer

Posts: 1605 | Subs: 1

Fuel drop can be targeted only in your own base sector.
Plane starts its path from opponent base sector.

It get shot by Flak-30 in 80% cases, and if it is not, Flak HQ covers another 20%.

While Lend-Lease Tactics being my favourite commander for SU, I'm kinda annoyed that I can't use 20% of its abilities because of existance of faction which have AA from start and gets free AA just for investing 80 fuel into teching.

I'm 100% okay if it get instantly shot by dedicated AA unit like Ostwind or Flak Halftrack.
Want to counter aircraft abilities? Get dedicated AA unit. Simple.

I know that CoH2 doesn't pretend to be historically accurate, but still here is some data that also approves that this just doesn't make any sense:

2cm Flak-30
Effective firing range 2,200 m

As far as I remember appearance of fuel drop plane - it is Li-2.
Lisunov Li-2
Service ceiling 7,350m

Suggestions:
Make fuel drop plane unable to be attacked by Flak-30
OR
Make it almost immune to their fire.
11 Feb 2015, 08:31 AM
#2
avatar of Khan

Posts: 578

+1.

This is extremely idiotic and should've been fixed a long time ago.
11 Feb 2015, 08:35 AM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

It's normal from Relic that after WFA they did not adapt many commander/abilities to new environment.

Guess we will never get that fixed.
11 Feb 2015, 09:35 AM
#4
avatar of LemonJuice

Posts: 1144 | Subs: 7

ok i just ran a few quick tests on minsk. without the flak hq, and just the starting flak emplacements (3), they shot down the il2 2/10 fuel drops. however, with one flak hq placed at their natural fuel, they managed to shoot down 7/10.

11 Feb 2015, 10:19 AM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

I just figured out that this is maybe asymetrical balance where one side can drop fuel without any problems while second side can lose everything :lol:
11 Feb 2015, 10:50 AM
#6
avatar of ElSlayer

Posts: 1605 | Subs: 1

I just figured out that this is maybe asymetrical balance where one side can drop fuel without any problems while second side can lose everything :lol:

Damn right.
I pay 100 MU for a chance to get 30 FU (10 MU to get 3 FU).
Effect is similar to OKW Fuel Transfer. Except latter is safe, non-doctrinal and little less effective (12 MU to get 3 FU).
11 Feb 2015, 10:53 AM
#7
avatar of Hogman512

Posts: 168

The angle in which the fuel plane comes into the map varies. It does always fly over the map from the side of the enemy, however with some maps, such as lanzereth ambush, triggering the drop in your allies section of the base on the far left (if you are on top), or the far right (if you are on top) will completely avoid all flak, as the plane spawns about half way down the side of the map due to the angle. The fuel can be dropped anywhere in yours or your allies base section, give it a try and see if there are any other ways to avoid the flak.

11 Feb 2015, 11:01 AM
#8
avatar of ElSlayer

Posts: 1605 | Subs: 1

ok i just ran a few quick tests on minsk. without the flak hq, and just the starting flak emplacements (3), they shot down the il2 2/10 fuel drops. however, with one flak hq placed at their natural fuel, they managed to shoot down 7/10.


It is getting even worse in 3v3 and 4v4.

The angle in which the fuel plane comes into the map varies. It does always fly over the map from the side of the enemy, however with some maps, such as lanzereth ambush, triggering the drop in your allies section of the base on the far left (if you are on top), or the far right (if you are on top) will completely avoid all flak, as the plane spawns about half way down the side of the map due to the angle. The fuel can be dropped anywhere in yours or your allies base section, give it a try and see if there are any other ways to avoid the flak.


I'll do tests. Thanks for the tip.
11 Feb 2015, 15:12 PM
#9
avatar of OZtheWiZARD

Posts: 1439

11 Feb 2015, 16:21 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It's normal from Relic that after WFA they did not adapt many commander/abilities to new environment.
11 Feb 2015, 17:24 PM
#12
avatar of dasheepeh

Posts: 2115 | Subs: 1

I love that ability too. And the plane makes it to your base most of the time. Not always though. Which is stupid. Cant my base bunkers counter ostheer luftwaffe too????????
11 Feb 2015, 17:26 PM
#13
avatar of JHeartless

Posts: 1637

+1. Very silly that this among many other commander abilities havent been looked into yet.
11 Feb 2015, 17:30 PM
#14
avatar of Napalm

Posts: 1595 | Subs: 2

+1 not much else to add to this.
11 Feb 2015, 18:43 PM
#15
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

nee
11 Feb 2015, 18:46 PM
#16
avatar of nee

Posts: 1216

IMO a solution would be pretty easy: the plan always starts at the middle portion between both sides. That way, if you as OKW really want to shoot them down you have to set up shot in the middle.

Starting from the enemy's side is just lack of professional commitment to game design. Even before WFA was released.
12 Feb 2015, 05:31 AM
#17
avatar of acosn

Posts: 108 | Subs: 1

Aside from the fact that its foolish to have aircraft physically crash onto the map when you have zero control over whether your AA will target them, or where the craft will crash, this is just something else you can chalk up to Relic's lack of attention.
13 Feb 2015, 20:10 PM
#18
avatar of NinjaWJ

Posts: 2070

THE PLANE SEEMS TO ALWAYS FLY IN FROM THE ENEMY SIDE, WHICH IS SILLY. LUFFWAFFE SUPPLY COMES IN FROM YOUR SIDE OF THE BASE. srry for caps
13 Feb 2015, 20:18 PM
#19
avatar of WingZero

Posts: 1484

Perhaps we should move this to COH2 Bug section and maybe just maybe Relic would notice this. +1 OP
15 Feb 2015, 12:37 PM
#20
avatar of pussyking
Donator 11

Posts: 551

Thats why I dont use land lease commander in team games. OKW base structures autocounter planes.

Besides land lease commander has no late game value.
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