blobbing is just fucking boring, why even play an rts like this if your going to do that, I don't get it...
Blobbing was as apparent in vCoH, as in CoH2. Please deal with it.
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blobbing is just fucking boring, why even play an rts like this if your going to do that, I don't get it...
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what you expect a single MG to stop an entire army? Thats ridiculous.
EVERY RTS HAS "BLOBBING". Look at starcraft 2. blobbing. age of empires? blobbing. command and conquer? blobbing. grey goo? blobbing. get the point?
what you expect a single MG to stop an entire army? Thats ridiculous. If that were even remotely possible then wed just have MG blob armies.
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Honestly, I see more blobing after the release of WFA than I ever did before it.
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what you expect a single MG to stop an entire army? Thats ridiculous. If that were even remotely possible then wed just have MG blob armies.
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It's not ridiculous at all. In CoH1 a single MG42 would absolutely stop a blob of 5 units. That wasn't a problem, because you can simply spread out your units. But if an entire army is within 10 square fucking meters, then YES, it SHOULD be stopped by a single MG42. It's the entire point of the unit, it's why it has a limited cone, why it has a setup time, and why it doesn't deal amazing damage.
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and blobbing is always dumb no matter what because things like artillery and tanks exist.
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A single MG should stop every infantry unit in it's cone of fire, no matter if it's only one squad or ten squads clumped up. That should be the whole purpose of this unit.
CoH has barely anything to do with those RTS, and that's a good thing in my book.
Flanking from multiple directions, drawing fire in heavy cover, use of (mortar-)smoke and indirect fire versus prescient positioning of MGs - that's what's most fun about the infantry combat, unique to this game and simply beautiful. You can't win by sheer force or intense macro.
And then there are all these little things that literally shit on this mechanic, saying "fuck you, i can go dumb if i wan't and there's nothing you can about it". To regurgitate:
-Long range, high DPS infantry units introduced in WFA
As mentioned before, you only need 1 or 2 Obersoldaten / LMG Airborne to frontally decrew MGs
-Throwing long range (rifle-)grenades in suppressed state
One of the most disgusting offenders. You can carelessly walk in front of a maxim with a grenadier squad, get suppressed and you have all the time in the world to completely nullify this unit for 30 munitions. Congratulations, that's how you successfully destroy a rock-paper-scissor system. And you get more range with veterancy, what a splendid idea!
-Forward retreat points
Courtesy of WFA, making full retreats a nuisance instead of a devestating blow to unit presence. You see it in almost every (team-)game with WFA factions: Gather your blob and smash their heads into a brickwall, again and again, until the brickwall is no more or their heads are mush.
-Unreliability
Inconvenient reloading, MG gunner chain-snipes - as Luvnest mentioned
-Super urban maps (Stalingrad)
-Mobile suppresion Platforms (Kübelwagen)
If the strenght of this unit shows to be to powerfull, their weakness must be even weaker (longer setup time, smaller cone of fire, slower (capping-) speed, higher cost) or more accessible exploitable (Mortars for all factions or giving PGs smoke grenades for instance, as it is the case in Cruzz's Mod).
But if the MG can't fullfill it's role properly, than there's no point.
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And we have blobs that destroy tanks and artillery that isnt reliable enough to counter blobs.
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How exactly is a volks/obers blob going to kill my b4 which is sitting comfortable behind my maxims, and KV1's?
Don't leave your artillery and tanks unattended kids!
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Posts: 4951 | Subs: 1
Sure, i go Counterattack tactics every game against OKW to best blow up crap, but panthers still exist and kill the KV-1's, Obers still snipe Maxim gunners rendering them dead and the B4 wont always hit a moving blob of infantry. Oh, i have to choose a commander just to counter this...Sorry entire soviet teching system and other commanders.
But what about USF and Ostheer?
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There's blobbing because it's the best way to win. In CoH1, the MG(Even at vet 1) was able to suppress all infantry in it's fire radius; it was extremely effective and was a hard counter. All the other factions also had their hard counters to blobbing, but there's nothing in this game short of the B4 that can stop blobbing.
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It's almost like people don't understand demo charges are a thing that exists, the OKW mine detector can't even detect the damn thing until it's far, far to late for your "blob"
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Thing is, Engineers are not a front line unit like sturmpios. If you want to plant a demo charge somewhere relevant you are always risking the whole squad getting killed by Obers in 1-2 seconds.
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I feel like a broken record here, but you normally want to keep your troops together, not wandering around the map alone.
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There's blobbing because it's the best way to win. In CoH1, the MG(Even at vet 1) was able to suppress all infantry in it's fire radius; it was extremely effective and was a hard counter. All the other factions also had their hard counters to blobbing, but there's nothing in this game short of the B4 that can stop blobbing.
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