Switchable AP/HE shells for the IS-2 and Tiger
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Tiger has short range so it seems ok to be powerful.
No idea about the IS2 range but it never hits anything anyway, so....
Still, probably everyone would be happy to have more tactical choices in the game.
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No way, is2 better hit armor than infantry. Why no ap/he shell for tiger?
did you read the title?
Posts: 327
Tiger has short range so it seems ok to be powerful.
Yes it has shorter range, but that doesn't stop it from annihilating infantry and killing tanks with the same shell, which hurts the combined approach from the opposing player.
No idea about the IS2 range but it never hits anything anyway, so....
The IS-2 has become really powerful and popular since the last patch - most of the Soviet players field one, and in team games you sometimes have multiple of them, aggravating the problem mentioned in the response to the previous quote above.
Posts: 670
I think you are forgetting why vCoH was such a success.
Posts: 327
I think you are forgetting why vCoH was such a success.
It certainly wasn't such a success because you could have units that ignored logic and common sense in the game.
Posts: 976
Yes it has shorter range, but that doesn't stop it from annihilating infantry and killing tanks with the same shell, which hurts the combined approach from the opposing player.
The IS-2 has become really powerful and popular since the last patch - most of the Soviet players field one, and in team games you sometimes have multiple of them, aggravating the problem mentioned in the response to the previous quote above.
The only reason IS2 more visible is that's the ISU-152 is nowhere to be seen... ISU-152 is the greatest overnerf... They nerfed play variety !!!
Plz don't ask for more ! or you gimp the Soviet faction.
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On the other hand is THIS commander is very strong.
Has Shock excelent infantry unit.
Incendiary arty which is usfull in a LOT situation especially against weapons crew.
So the problem is WHY Soveit player should to chose other Commander??
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The shell switching for the ISU was a bit of an over nerf since the AT shell from an ISU isn't very high damage or high pen. Honestly they should just revert the ISU to having one shell but reduce the squad wipe potential.
totally agree
Posts: 90
squad wipe potential is still very high from 70 range away
i would like to see it's range reduced to 40
restore the old shell system
and of course the price should be reduced aswell
this would at last warn you and you can decide to endanger your inf or not
also paks are not instand useless once this unit hit's the field (at last in 2on2's with small maps
Posts: 612
If we have that mechanic for the ISU-152 with 11-second delay between switches, we should have the same for these two heavy tanks - saying gameplay should contribute to/encourage supporting armor with infantry to take on these tanks, and then having these evaporate that infantry and eat up armor with one universal shell in every shot is a big contradiction.
I hope you are also including tigers, Tiger ace, and King tiger in your "these tanks" statement.
it would be pretty unfair to force soviet heavy armor to switch shells while the big cats can blast away with their shells.
Posts: 327
If you want change, plz state the problem. Changing for the sake of changing isnt good enough.
Please try not failing at reading all four lines of the OP, then try posting again. Thank you.
I hope you are also including tigers, Tiger ace, and King tiger in your "these tanks" statement.
it would be pretty unfair to force soviet heavy armor to switch shells while the big cats can blast away with their shells.
I did include the Tiger in the title, and obviously the KT goes in the same category.
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