The sequel to my ostheer vs usf thread, and once again balanced around 1v1 and 2v2.
The soviets have some issue when fighting against okw, conscripts are even more useless in the mid/late game vs okw because of obers and vet 5 volks or the plethora of okw elite infantry. I would suggest buffing their vet 2/3 abilites and giving vet combat bonuses to like healing out of combat. Another suggestion would also be giving them a weapon upgrade aswell, which would also give the soviets a munitions sink.
In t1 soviet snipers need to be one man and penals need a buff of some sort, there is currently no reason to really chose them over conscripts. Cons have more versatility (at nades) than penals which only have flame throwers and satchels.Making them long range infantry with a price increase could be an option or buffing their short range power with an increase to distinguish them from cons better.
soviet t2 is in a pretty good spot imo, apart from the soviet mortar which is under performing I feel. it doesn't have the rof of the german mortar or fire power of the 120mm, it supposedly more accurate, but I dont really see it, in fact it seems the German mortar is more accurate than it.
Soviet t3/4 is suffering alot vs okw because of the shrek volks and the quick and easy access the the puma and the jagpanzer that leads to the call in meta. the t70 doesn't come early enough to make much of a difference against okw because of shreks and pumas which invalidates it and the t34 as well, you cant kite them because the range difference between them is so minuscule, it doesn't matter that they out range them by alittle. the puma will easily chase them off, and using a jagpanzer is much easier because it'll be always supported by shreks. The su76 has been worthless since the beta, all it needs is a buff to its ai and maybe its arty strike and the su85 needs to have better maneuverability and path finding ( all tanks do)
Soviet teching along with ostheer needs a general redone its not nearly as efficient and rewarding as the okw and usf teching. Another issue soviets have is the over reliance on call ins because of their inefficient teching and awful tier units. A fix would be ofcourse buffing the stock units, but also reverting call ins back to the way they were in beta, example= unlock t34/85 at 9 cp and you build said tank in soviet t3, the same with the is2 and the isu is build in t4.
Guards need a buff they were pretty good pre lmg nerf( which wasn't really a nerf) the only unit that was really affected it seems were guards. I am tired of buying dps for 72 munitions (why are they 75 munitions?????!?!?!) and losing a dp in their first engagement. Not only that their ai is really lack luster, they are not very elite being guards. They need a general combat buff and make the dps drop less often and make the an upgrade along with the dp.
Well, no wonder, everybody knows you support soviets. You show some convenient condescendence for ostheer because this is the only faction you can crush without to much trouble (I think it allways was the same, but now it's worst as ostheer is close to shit) but you hate OKW the most because it can hold on and even outperform your beloved faction.
As soviet, I am a fan of maxim spam (if you do it right, nothing, I mean nothing can stop it at least in 2v2 if the both players are playing the same shit). With this strategy, me and my 2v2 partner were beaten only when severely outplayed and it was really close. If you suffer with T3 or T4 against OKW, you did something wrong until then. By the time you build your first T34, the OKW players should be blocked, with little options. I found it hard to do this with penals, they are good until middle game, but with maxim spam + mortars + Zis and one - 2 T34 it's not hard at all. There are several degrees of maxim spam. Think at the worst one possible. That is what me and my partner do.
As a conclusion, if anything screams for a fix is ostheer and usf (buffs), and maybe, just maybe okw (related to 3-4 unit types) (nerfs).
Related to soviets, they are maybe dull, maybe not, but for sure they don't need buffs.