Wehrmacht is also the only faction that needs a building to employ its basic infantry.While seemingly insignificant,it means often in the first engagement you find yourself outnumbered.
Grenadiers can hold there own if there is a lot of cover(at least some green) around,though cover makes mg 42 rather useless because it takes ages to suppress anything,mortar is much better here.
In the open grens are slaughtered by rifles and mg42 which should hold them back atleast -can't most of the time.Grenadier dps earlygame is insufficient to defeat the flanking rifles,the additional free lieutenant with BAR compounds the problem by outnumbering you while ur desperately teching.Mostly hope flamer pio is upto the job.
Thing is of its 3 doctrines,america fields extreme powerful infantry in all 3 doctrines.In airborne,paras once upgunned have no ost counter,even LMG grenadiers will not stop them.
Same for 1919,no ost infantry counter.Ur only hope is rifle grenade and mortars.
Veteran riflemen.Starting off with vet 1 or vet 2,already another advantage over already hard pressed ost infantry.Gets to vet 3 faster.
221/222 -wth can this thing do?Nothing.Negligible dmg to infantry at range and if u try to close to get better dmg u die simply,1 at ande will be more or less death.I see shocks charginga nd bullying it.
So you get ur pak out if u have lasted that long and guard it with everything u have at ur cutoff or fuel as rifle horde hovers alternatively attacking where u aren't and probing for one mistake,one way in to end game.He pens u in.preventing any small offensive with with light vehicle and in maybe a small number of cases u make it to tiger,in most cases if u didn't die early-he eventually breaks through and finishes u off.
grenadiers for the most part are fine. Its just that mg42 is UP while sniper is not a viable option. 222 to counter m20s are only effective if the american doesn't utilize the free bazooka the crew gets. Not to mention the thing costs a lot for being crap on wheels.