Dont underestimate the input of an individual in a position of power.
Company of Blobs, if you only solo, dont read
Posts: 2742
Posts: 17914 | Subs: 8
When I am acting as lead Architect things go MY WAY. When I am a supporting Architect I am just doing work for the lead. I am sure with game design its similar.
http://www.mobygames.com/developer/sheet/view/developerId,5748/
Same person, not position.
Same people worked on vcoh, OF and to an extend CoH2.
So choose your words wisely, unless you want to blame Quinn for all the "evil" of coh2 that wasn't there in coh1(even thou it was there just as bad or worse).
Dont underestimate the input of an individual in a position of power.
I don't, I just don't believe that individual always have to be right and always be doing right decisions, even when past experience screams "bad idea".
Posts: 1637
Which is why when I am lead it goes MY WAY. The Buck stops with the lead. So if anyone would be to blame it would be the lead designer. Assuming that it works similar to my field.
For example listening to too many "Good idea fairies" is the fault of the lead Architect in my field.
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Permanently BannedPosts: 951
Next thing you know they've got a gun truck on the cut-off and gg.
I know, it's coh2.org--- L2p kappa (etc)
zzzzz
Posts: 1003
Blob itself is enemy all of us, who likes tactics. Ballance is second problem.
I like this game, but please, let us Relic know, we want tactics back.
Posts: 4951 | Subs: 1
Yes blob's need to be nerfed, but the game is fucked right now for reasons other than blobs atm.
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Posts: 951
The argument that "if you can't take out OKW in the early game then you deserve to lose" is even more dense.
They can build more or less everything they need from their base building FFS. Then comes the elite call-in infantry....
Posts: 4951 | Subs: 1
Posts: 655
Permanently BannedEarly 1914:
French military commanders are desperate to come up with some sort of weapon which could potentially win the war quickly for France and their allies. During one of the numerous military experiments the top French military scientists were conducting, they accidentally came across what would soon become one of the deadliest weapons ever created by mankind.
From the journal of Màjor Bernard Piérre de le Blôb, French Military Scientist;
While testing certain firearms at the secret firearms range here in Paris, several of the shooters stood together, more closer than usual and fired all at the same target accidentally. The results we're astounding; we noticed the closer together they stood, the greater effect on the single target. Instead of firing a single bullet at each individual target from each shooter, all shooters would fire at the same target, putting multiple bullets into the same target, thus ensuring they were dead. We soon discovered that grouping soldiers up in this fashion would not only cause more overall damage to the enemy but it improved the soldiers morale much more to be so close to their comrades.
The discovery amazed French top brass, and the plans for the first blobs to be used in live combat against the enemy were put into effect. The first blob factory to produce blobs was constructed immediately in Paris.
Posts: 17914 | Subs: 8
Blobbing is just a symptom, foundational issues with the faction design is the disease.
And forward retreat/reinforce points are the cause.
You are not punished with loss of field presence, you just "restart" your blob in last sector and keep going and you can cover much more field with your blob thanks to forward retreat point.
Posts: 10665 | Subs: 9
Very good
Posts: 532 | Subs: 1
Found it MVGame
50 tanks in an inverted wedge attacking a 1000 meter wide area is not a "blob"......
Posts: 1637
The History Of Blob Warfare: Parts 1-9000
Early 1914:
French military commanders are desperate to come up with some sort of weapon which could potentially win the war quickly for France and their allies. During one of the numerous military experiments the top French military scientists were conducting, they accidentally came across what would soon become one of the deadliest weapons ever created by mankind.
From the journal of Màjor Bernard Piérre de le Blôb, French Military Scientist;
The discovery amazed French top brass, and the plans for the first blobs to be used in live combat against the enemy were put into effect. The first blob factory to produce blobs was constructed immediately in Paris.
Just plain awesome. Thank you sir.
Posts: 2070
The main problem I read about OKW is the blob. So I ask why in the world would you let a game vs OKW go for long enough that they can get a vet 5 blob in the first place?
OKW have an extremely weak early game. Non vetted Volks can be squad wiped easily by basically anything. Failing that inflict as many casualties as you can. Follow up with AT grens, flamers or even better an early ATG to destroy the first truck they place. (this is assuming they do so outside of base sector). And you have basically won already.
Now many people are going to argue this point with me and that is fine everyone has a right to an opinion. All I ask is that you try it before arguing that I am wrong.
And always remember, against a skilled OKW player the battle is won for and against them in the early game, if your opponent is skilled enough to survive, they become much like a tidal wave.
Um.. i will have to disagree. Its fairly easy to get high vet volks. Shooting at armor makes you vet up extremely quickly.
Also, OKW have a potent early game now with all the buffs they got and nerfs to some other Allied stuff. Kubel + volks + sturmpios are very powerful. You can even use your truck to destroy enemy cover and to displace enemy troops. Its pretty potent
Posts: 951
History of the elite SS Division 'Das Blobhaus'
Records suggest Standartenfuhrer Oskar Bhlob first devised the lethal infantry tactic known as *Blobgruppen*
Used initially by SS Div. Das Blobhaus at Kursk in the summer of 1943, the use of massed elite infantry marching shoulder-by-shoulder might have turned the course of the war.
"If only we'd had the Blobgruppe at Stalingrad," said ex-division Scharman Hans Krunch, "we'd have won. As it was the battle was fought by the Ostheer, equipped with cardboard scout cars and suboptimal Tier Four choices."
Oskar Bhlob was an instructor at the SS school at Bad Tolz when he noticed that when marching close together, heavily-muscled recruits of low intelligence formed a strange, almost mystical uber-shield that deflected bullets.
"Himmler came to Bad Tolz to see a demonstration," recalls Bhlob, who even when interviewed in 1988 still had five gold stars floating over his head, "we lined up four squads and fired a maxim gun at them. There was, quite literally, no effect apart from a few scratches."
The Division, which had no need of tanks, first deployed in the third wave at Kursk. "We were equipped with magical Kubelwagen," said Bhlob, "which moved at incredible speed and were fitted with MG34s blessed by the Fuhrer himself. Two of them could pin down a company of Russkis quite easily."
He remembers their first fateful engagement.
"Each Blobgruppen had four panzerfausts and an MG34. At Ponyri they bested a T34/85 battlegroup with ease. Ivan's tank guns had no effect, bouncing off the SS men's heavily-polished foreheads. It was marvelous to behold!"
Seven Knight's Crosses were awarded, with diamond blob clusters.
Sadly, the Blobgruppen were squandered in set-piece battles by generals with no understanding of their potential.
The last of these legendary warriors were seen forming an orderly line, six deep, in front of an IS-2 tank in Berlin. It was April 1945.
"If only we'd had a tiny rocket gun," said Bhlob, a tear in his eye, "we would have won."
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Posts: 67
"if you only solo, dont read"
The best way to get all the people who only solo to read this thread
Posts: 1026
never had any issues with blobs. neither usf nor okw. the ppl i see blobbing are always rank 1000+ish and its a really bad start map control wise
The majority of the gaming population exists at rank 1000+. In 2v2s that includes me. Considering the 500 rifle starts and sniper cheese I see from higher ranked games I'm not really convinced that the problem lies with me, but rather in the state of the meta as dictated by the current balance situation.
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