120mm Mortar M1943 - no counter, no weakness
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Posts: 125
Also, one axis mortar/arty might not counter it (obviously), but two can. Easily. Also not taking into account it's worse enemy: the grenadier rifle grenade.
Posts: 365
"oh man i cant beleive that MG supressed me! stupid RNG"
"i cant beleive that mine killed 3 of my guys! stupid RNG!"
"i cant beleive that at grenade disabled my engine! stupid RNG!"
"i cant beleive that mortar landed on my emplacement and did massive damage! stupid rng!"
its like youre expecting the game to be programmed so all of your opponents miss their shots all of the time.
Posts: 1116 | Subs: 1
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You make 3 120mm? Thats 1200 mp. Its like 5 cons. How do you defend them? By the way, its seems to be something wrong with you playercard as your games as Soviets doesnt show.
They are map specific really, but getting 2 in a 2v2 is the sweet spot and 3 in larger team games is what I like to do. Its easy to buy 2 over a 10 minute period. They pay for themselves pretty easily in the late game.
Posts: 8154 | Subs: 2
"i cant beleive that mine killed 3 of my guys! stupid RNG!"
I can't believe my 5man squad bunch up and got full health wipe.
"i cant beleive that at grenade disabled my engine! stupid RNG!"
I can't believe i lost to a 25% chance to proc and on top of that a 5% chance of destroy engine crit.
"i cant beleive that mortar landed on my emplacement and did massive damage! stupid rng!"
I can't believe my full health squad on the move got hit dead center by X indirect fire unit or i can't belive that mortar hit my units on retreat.
Yep, that's more likely.
Posts: 1116 | Subs: 1
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I can't believe my 5man squad bunch up and got full health wipe.
I can't believe i lost to a 25% chance to pen and on top of that a 5% chance of destroy engine crit.
I can't believe my full health squad on the move got hit dead center by X indirect fire unit or i can't belive that mortar hit my units on retreat.
Yep, that's more likely.
This is more what people complain about.
Posts: 197
Posts: 1604 | Subs: 3
Did anyone mention the fact that it has to be torn down and set up again any time it needs to fire at a slightly different direction? These are countless shots lost.
Like every other indirect fire unit.
Posts: 125
Like every other indirect fire unit.
I was comparing mortars.
Posts: 236
Posts: 17914 | Subs: 8
I find it funny though because the 120mm got a range nerf and now it needs another range nerf lol.
Well, it won't get any, so don't get worked up on it.
Camp less.
Posts: 1702
Usually the battle is mobile enough than by the time the precision strike hits, the unit will be long gone. The only use for precision strike is decrewing PaKs and MG-42s, but unless they are in yellow cover, it won't wipe them.
Posts: 90
pay ammo to kill here without any warning
@Burts
grens can't fire while moving
attack with cons and wipe his squads in cover
and OH wihtout mg's has no chance against cons/rifels
Posts: 1604 | Subs: 3
Posts: 107
You cant isolate a single unit and compare it.
Posts: 175
Posts: 144
Keketof, plez, approve.
Posts: 1930
Now that 120mm is totaly trash and a waste of MP, do you feel pleased AchtAchter ? Do you feel like after a hard day of work ? Sure you are, a good axis lobbyist.
Keketof, plez, approve.
except the 120mm is still a pretty good unit.
Posts: 144
except the 120mm is still a pretty good unit.
#Lelic
Except OH 81mm is better.
Except 120mm is heavy mortar.
Except that you should see what doing a 120mm in real life.
Except removing precision strike was enought.
Posts: 708 | Subs: 1
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