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russian armor

Howitzer Tank Overperforming

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2 Jan 2015, 18:27 PM
#81
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post2 Jan 2015, 16:59 PMVolsky


Now, what is the point of the unit, and what business does it have sitting in T4? Seriously, what's its point then?


You get the Made in America SU76!
2 Jan 2015, 18:33 PM
#82
avatar of sneakking

Posts: 655

Permanently Banned
jump backJump back to quoted post2 Jan 2015, 18:27 PMNapalm


You get the Made in America SU76!


top kek
2 Jan 2015, 18:41 PM
#83
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post2 Jan 2015, 18:27 PMNapalm


You get the Made in America SU76!


WP XD
2 Jan 2015, 18:42 PM
#84
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post2 Jan 2015, 18:27 PMNapalm


You get the Made in America SU76!

Imagine the range, butthurt and spam thread flood if this fate happened to any axis unit.
2 Jan 2015, 18:48 PM
#85
avatar of LemonJuice

Posts: 1144 | Subs: 7

id rather see it recieve a decrease into a rate of fire or damage lowered to 80.
however the real root of the problem is the new cover seeking system that so many of us lauded
2 Jan 2015, 19:29 PM
#86
avatar of Napalm

Posts: 1595 | Subs: 2

Similar to the other threads....infantry should have a formation button. This was in AoEII and I can't see why it could not be adapted into CoH 2.
2 Jan 2015, 19:42 PM
#87
avatar of Volsky

Posts: 344

The only way to do that would be to use a swap_squad_action, that would replace your current squad with a new one that had a different formation. This would be abuse heaven as that squad would by fully reinforced and at 100% HP. About to lose your Obers? No prob, pop the formation button to shit out three buddies!

Sadly, one of those 'can't be done' things.

EDIT: And that action doesn't even exist in CoH2 anymore! Bwahaha, it's limited to vCoH. #rekt
3 Jan 2015, 03:24 AM
#88
avatar of Enkidu

Posts: 351

jump backJump back to quoted post2 Jan 2015, 18:27 PMNapalm


You get the Made in America SU76!

LOL
3 Jan 2015, 03:42 AM
#89
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

id rather see it recieve a decrease into a rate of fire or damage lowered to 80.
however the real root of the problem is the new cover seeking system that so many of us lauded


like so many things relic it was half baked. it's great for infantry combat, somewhat baring nades, but terrible for aoe weapons, particularly with current aoe profiles.

jump backJump back to quoted post2 Jan 2015, 19:42 PMVolsky
The only way to do that would be to use a swap_squad_action, that would replace your current squad with a new one that had a different formation. This would be abuse heaven as that squad would by fully reinforced and at 100% HP. About to lose your Obers? No prob, pop the formation button to shit out three buddies!

Sadly, one of those 'can't be done' things.

EDIT: And that action doesn't even exist in CoH2 anymore! Bwahaha, it's limited to vCoH. #rekt


well that's out the window. i assume what you mean is that squad formation settings are set in the squad file and can't be changed?
3 Jan 2015, 06:26 AM
#90
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Lemon beat me too it.

3 Jan 2015, 07:13 AM
#91
avatar of __deleted__

Posts: 1225

Funniest shit is the glorious Volks Pz.Schreck shot killing 3 models...in one go. Thanks to new grouping, Pz. Schreck almost represents a close range anti-inf upgrade for Volks. Chapeau relic! ;)
3 Jan 2015, 08:02 AM
#92
avatar of atouba

Posts: 482

So good at wiping out squards compared to panzerwerfer lol
3 Jan 2015, 08:31 AM
#93
avatar of gman1211

Posts: 133

I'm not sold that the Scott is op. It does a very good job of killing infantry, just like most of the other mortars do. I one shot squads with soviets 82mm and 120mm fairly frequently as well.

Another important factor to keep in mind is that the scott is very weak, look away for just a second and it might not be there when you look back. It can only soak up 2-3 shots from at weapons. Got a panther? I probably wont have a scott.

And hey, I'm going to be pretty frank. Axis have lots of AT options. Ya, diving a scott with 2 volks squads can be risky, but so was building a light vehicle when medium and heavy tanks are being produced.
3 Jan 2015, 12:17 PM
#94
avatar of Jaigen

Posts: 1130

i find the scott to be balanced. its an AI tank perfroming its duty. and sometimes it does do a squadwipe but then again luchs kv8 and the ostwind do the same stuff.
3 Jan 2015, 15:48 PM
#95
avatar of atouba

Posts: 482

Exactly it does its job well, no OP.

But Relic, could you look at the other unit? Panzerwerfer does its job badly now.
3 Jan 2015, 16:18 PM
#96
avatar of TNrg

Posts: 640

The problem is that thanks to the new grouping a lot of things are one shotting squads rather easily.
The easiest fix would be to introduce a loose formation button on infantry squads.


Why should there be a button for that, units shouldn't do that in the first place
3 Jan 2015, 17:14 PM
#97
avatar of Volsky

Posts: 344


well that's out the window. i assume what you mean is that squad formation settings are set in the squad file and can't be changed?


Bingo.
3 Jan 2015, 20:05 PM
#98
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post3 Jan 2015, 12:17 PMJaigen
i find the scott to be balanced. its an AI tank perfroming its duty. and sometimes it does do a squadwipe but then again luchs kv8 and the ostwind do the same stuff.


This.

+1
3 Jan 2015, 20:28 PM
#99
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Luchs, KV8, and Ostwind all allow you time to react and attempt to save your squad. The Scott does not. The Luchs, KV8, and Ostwind do not one shot squads, you have to chase them down etc, the Scott does not. They're performing quite differently...
3 Jan 2015, 21:07 PM
#100
avatar of Cruzz

Posts: 1221 | Subs: 41

Luchs, KV8, and Ostwind all allow you time to react and attempt to save your squad. The Scott does not. The Luchs, KV8, and Ostwind do not one shot squads, you have to chase them down etc, the Scott does not. They're performing quite differently...


https://www.youtube.com/watch?v=FjAOErD8Qgo&t=48m36s
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