For Luchs defenders, please, show me any other unit with such huge impact and ability to wipe units which should be soft-counters, like Captain.
So three nazis walk into a Greyhound's canister shell...
Posts: 1701
For Luchs defenders, please, show me any other unit with such huge impact and ability to wipe units which should be soft-counters, like Captain.
Posts: 1604 | Subs: 3
Posts: 2779
Only 2 possibilities:
Luchs is fine, T-70 and Stuart are up.
Luchs is OP, T-70 and Stuart are fine.
This thing is incomparably more effective and survivable then either of allies lights.
Posts: 1130
I'm not defending anyone, I deliver the exact stats and refrain from calling anything or anyone names .
Posts: 2070
Allies are just BAD.
Posts: 824
y does no one use zooks as usf. It punished okw HARD
Luchs cant do anything if u have double zooks on every other squad. same goes for puma. since luchs is mostly only good vs infantry. if ur infantry hard counter it. OKW player has wasted his fuel
Zooks also handle okw tier buildings very well.
Posts: 4630 | Subs: 2
I know it might be a really unknown strategy, but I heard that AT guns in combination with Anti Tank Grenades (cons/rifles) work wonders.
So three nazis walk into a Greyhound's canister shell...
y does no one use zooks as usf. It punished okw HARD
Luchs cant do anything if u have double zooks on every other squad. same goes for puma. since luchs is mostly only good vs infantry. if ur infantry hard counter it. OKW player has wasted his fuel
Zooks also handle okw tier buildings very well.
Posts: 2779
Yea, try to use Rifle nades with minimum range, without homing and broken animation - getting wiped before nade.
And who the hell told them to blob?
Doctrinal, munition, low hp, cooldown, almost useless while cooling down vs non-doc, no munition, no cooldown, durable.
Double zooks on every other squad = wiped by Obers or Falchs
Posts: 4630 | Subs: 2
No one say blobing, but since the dumb Nov patch, Relic said God forbids Men NOT HUGGING EACH OTHER near cover, since then Greyhound is gamebreakinig BULLSHIT, skill "iDeleteSquad".
Posts: 2280 | Subs: 2
Permanently Banned
Double zooks on every other squad it's very, very risky and can lead to getting wiped by Obers or Falsch
Posts: 1304 | Subs: 13
Yea, try to use Rifle nades with minimum range, without homing and broken animation - getting wiped before nade.
Posts: 4630 | Subs: 2
What obers? they wont have t4 up. zooks plus rifle smoke handle t4 quickly. there will most likely be a building . put a squad in a building to take the hits.
I tend to have about 8-12 zooks. RIP t4
as for falls, they melt when focused. no problem. even if spammed
Posts: 74
y does no one use zooks as usf. It punished okw HARD
Luchs cant do anything if u have double zooks on every other squad. same goes for puma. since luchs is mostly only good vs infantry. if ur infantry hard counter it. OKW player has wasted his fuel
Zooks also handle okw tier buildings very well.
Posts: 17914 | Subs: 8
Another pudding post by Katitoff garden logic,
Luchs = Very good AI, shitty AT, period
T-70 = Decent AI, light AT, map hacking machine while vetted
Stuart = Shitty AI (unlike Brit ver. in COH1), shitty AT, but ATHT role in USF, it is a support weapon on wheels, if you use it like P4, you are just using it wrong.
Luchs is fine in 1v1, period.
Anyway, I noticed OP generally a 4v4 player, if OKW getting a Luchs (suppose there is no Luftwaffe fuel drop) but Allies has no T34/Sherman, Allies players are just BAD.
Posts: 2280 | Subs: 2
Permanently Banned
Well, I prefer Sherman barrage on t4 and then use Paras demo next to t4. Safer, without spending muni for useless zooks in late game and without making Rifles only AT units.
Posts: 10665 | Subs: 9
Posts: 1439
So it's fine that hard counter for Luchs is Sherman ot T34 but for Stuart or T70 all you need are Volks?[...]
Posts: 4630 | Subs: 2
Yes, because going Luchs is a bigger commitment for OKW player then going T70 for Soviets. OKW risks more when going for it and this alone justify its effectiveness. It more expensive as well.
Any form of AT is enough to scare Luchs away. If you weren't prepared for vehicles and got punished, then I'm all right with it.
Posts: 1702
paras come too late
most of my okw 1v1 opponents place an aggressive med truck. I like to punish this quickly. rifles early outperform volks and pios. also the amount of xp u get from killing the buildings is worth it. rifles will hit vet 2 fast.
I put muni on my cut off and spam the zooks.
zooks > fast puma, aggressive mech HQ, luchs, Flak HQ, aa halftrack
@DoomGunner
What vet? im not spamming zooks 20 minutes in the game. I tech zooks right after nades. I get a muni cache. try it, it works
Posts: 10665 | Subs: 9
41 | |||||
6 | |||||
3 | |||||
1 | |||||
1 | |||||
1 |