Yay or Nay: Bind Call-In Tanks To Tiers?
Posts: 1740
Should Call-Ins such as the Tiger, IS2, etc. only be deployable after a specific tier has been reached/building has been built?
I mmade a list some time ago which can show how it could be done:
So what do you think guys?
Posts: 923
I could think with Tiger / Eelephant you don't have to build tier 4 but have tier 3 or 4 built and all the phases unlocked.
Same with IS-2, ISU-152, balance issues with any unit should be fixed in terms of reduced effectiveness not just pushing them a couple of minutes back.
Posts: 351
Right now, medium tanks and tech aren't that attractive because the fuel costs are similar and you really don't have to wait that much longer to get the call ins. Tying the call ins to tech and increasing the cp requirements both attempt to make medium core tanks more appealing but I feel like forcing the tech requirement is unnessessarily complicated when all that needs to be done is widen the cp window.
Posts: 4630 | Subs: 2
For example, if I want IS2 I need to build 3 tiers, but OKW can build just 2 or even 1 (!!!) to get great tank destroyers (Panther/Jadgpanzer) so it will be very punishing for SU.
Same thing vs OST. You dont have to wait for call ins since you can get Panther (Relic must lower BP cost and increace buildings costs).
The point is, Soviets will suffer from this the most, unless SU85 will get huge buff (or changed for SU100) and T34/76 will be switched with T34/85 and become 7CP medium tank call in.
Posts: 2470
i think other methods would work better while allowing callins to be independent, reducing the chance of relic screwing them up.
on the other hand, i fully support testing it in an open beta and might change my mind based upon the outcome.
Posts: 4951 | Subs: 1
Posts: 1144 | Subs: 7
i think that in itself should warrant them to be much more expensive than nondoctrinal tanks. instead the first non doctrinal tank is just as expensive as waiting for a call in. the only benefit you get from building tiers is getting the vehicle maybe 3 or 4 minutes earlier.
Posts: 4951 | Subs: 1
Posts: 345
you can bind tiger to get some battle phase and buildings up, hence, the tiger will arrive later...so if you tech you can punish that OST player waiting for the tiger.....upppps, nowadays, OST player is waiting for the tiger while USF player tech to shermans and jacksons.....How is going to change this with this binding between heavys and tech????? nothing will change in this macht up OST vs USF I think. What´s the difference between survive till 11 cp or 15 cp?? some minutes more camping with paks until tiger arrive.....that´s all.
Same with KT.....OKW player already has to build all tiers to get the KT.....Nothing will change in this match up USF vs OKW.
Not sure how SU players can be afected by this though.
Just my opinion (noob inside!)
Posts: 2779
Posts: 818
I think the goal should be to make it more rewarding to tech as soviets for viable vehicles specifically and ostheer tech costs like a billion manpower so reduce that.
Make more doctrines viable don't just nerf doctrines b/c everybody uses them its not like soviets and ostheer win every game they just use predictible units b/c those units are the only ones you can win with.
Tying to tech solves the wrong problem imo. and mostly just nerfs soviets and to a lesser extent ostheer.
Posts: 480 | Subs: 1
But tbh the true problem about call in´s is that at least some of them do not fulfill a roll any other tech bound unit doesn't already fulfill. Building them is a either-or decision, they don´t give you something you really need and can´t get otherwise. So from a game mechanic perspective they are needless. I´d like to see unique call in units who add something to your composition and adjust it this way.Thats the way call im´s should work.
Posts: 881
This way everyone can tech, but still needs to save up a good manpower bank to use a call-in ability to augment his tech.
And to prevent abuse, limit call-ins to one at a time.
Posts: 1130
Posts: 8154 | Subs: 2
Make more doctrines viable don't just nerf doctrines b/c everybody uses them its not like soviets and ostheer win every game they just use predictible units b/c those units are the only ones you can win with.
Tying to tech solves the wrong problem imo. and mostly just nerfs soviets and to a lesser extent ostheer.
If this came with other changes, maybe.
Simple attaching tanks to tiers...hmmm nope.
Posts: 1637
Posts: 211
Alternatively teching could make call-ins cheaper (better for playing the long game).
Posts: 322
Posts: 1944 | Subs: 2
Limit one super heavy per player and remove fuel cost- problem solved. Some people keep saying "but fuel was useless in coh1 late game blah blah blah" but its a bunch of horseshit. WM always had something to spend fuel on, US with heavy infantry focus was less dependent on it but controlling the fuel points was still important for the pop cap and denying it to the Axis player. Manpower is the more important resource in the really late game anyway. Making mid game armor a less attractive choice because sometimes people don't focus on tank spam late game is stupid.
Posts: 1144 | Subs: 7
however, its not often worth getting these vehicles because theres a direct upgrade (IS2, Tiger) that you can call in for pretty much the same resources 3 to 5 minutes later.
the window of opportunity for the medium tanks is way too small
oh and if you want to buff unit stats directly so that 24 pop cap worth of mediums can take on 24 pop cap of heavies, then you need to buff every medium or nerf every tiger. this includes buffing the stug, panzer4, sherman, etc. this whill probably have a lot of unintended side effects, as would nerfing heavies stats directly.
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