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Soviet Air Power Tactics

Should Soviet Paratroopers be introduced to CoH2?
Option Distribution Votes
75%
25%
Total votes: 63
Vote VOTE! Vote ABSTAIN
12 Dec 2014, 19:53 PM
#1
avatar of Jackiebrown

Posts: 657

One day I hope the Soviets get a commander that focuses on the Soviet Airforce. Soviet Paratroopers, Air Drop supplies, lots of air attacks.

Air Power Tactics
2CP- Airdrop Supplies, kind of like the old airdrop from CoH1. You will get less fuel and munitions from the other drops but you will a balance of both fuel and munitions.

3CP- Paratroop Infantry- 6 man squad paradropped into battle, tons of versatility. Can be upgraded with PPsh's, DP-28's, and for Anti-tank PTRS rifles. RGD-33 grenades for clearing out infantry and RPG-43 for anti-tank.

4CP- Recon Flight- Same as other Soviet commanders

?CP- IL-2 Sturmovik Attacks- Same ability, couldn't remember how many CP it was.

12CP- IL-2 Precision Bomb Strike- Same ability.

This would be a good commander to introduce, not many emphasize on air attack abilities and it would change up the usual shock/guard commanders.
12 Dec 2014, 19:57 PM
#2
avatar of Cadoc

Posts: 62

I can see it being rather weak (depending on the specifics of "airdrop supplies"), but it seems like a fun commander.
12 Dec 2014, 20:02 PM
#3
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post12 Dec 2014, 19:57 PMCadoc
I can see it being rather weak (depending on the specifics of "airdrop supplies"), but it seems like a fun commander.
Maybe make it like CoH1, make it so the crates come with a M-42 AT-gun or PTRS.
12 Dec 2014, 21:17 PM
#4
avatar of WingZero

Posts: 1484

No point, you have OKW flaks that destroy everything in the air!
12 Dec 2014, 21:56 PM
#5
avatar of braciszek

Posts: 2053

In order for it be effective, it would be best against Ostheer, and Soviet stock tiering and stock tanks would need a rework...

Late game makes you need call in tanks. Otherwise, i would love Soviet paratroopers.
12 Dec 2014, 21:57 PM
#6
avatar of GuyFromTheSky

Posts: 229

The Soviets had paratroopers? I never heard of that.
12 Dec 2014, 21:59 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

No doctrine without late game call-ins will work for soviets.

All of them without B-4, T34/85, IS-2 or ISU are the proof of it, some are playable, some are useless.

This one would be the gimmicky one that can be used for fun, but not competitively.
12 Dec 2014, 23:23 PM
#8
avatar of Jackiebrown

Posts: 657

They were often mistaken as pilots because of the helmets, Ill find a picture.
12 Dec 2014, 23:25 PM
#9
avatar of Jackiebrown

Posts: 657

The Soviets had paratroopers? I never heard of that.

Here they are, with their pilot helmets lol.
13 Dec 2014, 00:48 AM
#10
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

my understanding is that they also did a shit job of supporting them, particularly in Finland, and many of them were effectively abandoned after being dropped.
13 Dec 2014, 01:24 AM
#11
avatar of Jackiebrown

Posts: 657

my understanding is that they also did a shit job of supporting them, particularly in Finland, and many of them were effectively abandoned after being dropped.
That was one of the smaller drops they did, the biggest drop they did was in the offensive to retake Kiev. They were the spearhead and were well equipped but took forever for them to be reached by the Soviet Army.
13 Dec 2014, 01:27 AM
#12
avatar of NinjaWJ

Posts: 2070

Would be cool, but i don't think this would be a viable commander, even in team games. It would cost a lot of muni and without something like Close Air Support's conversion ability, it would be difficult
13 Dec 2014, 02:55 AM
#13
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post13 Dec 2014, 01:27 AMNinjaWJ
Would be cool, but i don't think this would be a viable commander, even in team games. It would cost a lot of muni and without something like Close Air Support's conversion ability, it would be difficult
Kind of the point of the air drop supplies, trade manpower for resources.
13 Dec 2014, 10:06 AM
#14
avatar of Cabreza

Posts: 656

Could have the airdrop supply only munitions for a manpower -> munitions trade similar to close air support's fuel -> munitions conversion ability.
13 Dec 2014, 10:09 AM
#15
avatar of Burts

Posts: 1702

Yeah sure why not, adding them is fine.


But i think they would overlap with guards abit too much.

Gaurds suck right now, so perhaps we should make gaurds worthwile first.
13 Dec 2014, 11:48 AM
#16
avatar of Tablemat

Posts: 12

Voted yes for the Paratroops.

I don't think the proposed commander would be that good though, since every single ability can be nullified by AA presence (and theres no shortage of that on the factions it faces, especially OKW).
13 Dec 2014, 22:06 PM
#17
avatar of GuyFromTheSky

Posts: 229


Here they are, with their pilot helmets lol.


Cool! Thanks man.
14 Dec 2014, 07:23 AM
#18
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post13 Dec 2014, 10:06 AMCabreza
Could have the airdrop supply only munitions for a manpower -> munitions trade similar to close air support's fuel -> munitions conversion ability.
Sounds pretty good, Soviet could use an ability like this.
14 Dec 2014, 08:17 AM
#19
avatar of Crecer13

Posts: 2184 | Subs: 2

heh heh, not one I'm sick of paratroopers.
thank you remembered my topic.
http://www.coh2.org/topic/12492/the-doctrine-of-the-red-army-paratroops.

but I think that 3 CP it's late.
The Soviets does have a good non doctrine infantry
15 Dec 2014, 14:24 PM
#20
avatar of TAKTCOM

Posts: 275 | Subs: 1

jump backJump back to quoted post12 Dec 2014, 21:59 PMKatitof
No doctrine without late game call-ins will work for soviets.

All of them without B-4, T34/85, IS-2 or ISU are the proof of it, some are playable, some are useless.
This one would be the gimmicky one that can be used for fun, but not competitively.

Can still work without late game call-ins if doctrine will have some sort of Rocket Strafe, like USA airborn.
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