M20 damage
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This is all from a teamgame perspective, I don't really do 1v1s.
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damage normalization between far and near is another option.
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at 5 minutes its fine people don't even have AT that early, 30 minutes into the game (if it lives that long) it does nothing at all to vet troops with 50% recieved accuracy bonuses, mabye increase the damage with vet 2/3 if any change at all its still a really good unit bought in like every game though but vet 2/3 m20s are somewhat rare
It's not like we see vet3 M3 either. A late M20 is still useful for mining.
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M20 is fantastic at pushing Volks squads to stop the shrek from firing. Very frustrating when a skilled player does this to you (I'm looking at you serious Kappa )
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On the other hand, it is a bit on the expensive side, manpower-wise, for what it delivers.
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I'd be hesitant to buff the M20 without fixing the Wehrmacht vs USF matchup first.
Good Point.
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But ya the problem with buffing this is it puts ostheer players in a rough spot. Im a little split on this one, the 340/20 cost m20 should exactly die super easy (not mentioning the 70 cost armour skirt upgrade). But it shouldn't roam around the battlefield slaughtering German infantry. Honestly when I play with the m20 vs ostheer, alot of the time it feels like a l2p issue on the ostheers part.
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But ya the problem with buffing this is it puts ostheer players in a rough spot. Im a little split on this one, the 340/20 cost m20 should exactly die super easy (not mentioning the 70 cost armour skirt upgrade). But it shouldn't roam around the battlefield slaughtering German infantry. Honestly when I play with the m20 vs ostheer, alot of the time it feels like a l2p issue on the ostheers part.
It's not a L2P issue, Wehrmacht actually is fighting an uphill battle. For 1600 Manpower, both factions can buy 5 squads and tech up. But not only are Riflesquads superior to Grenadiers one-on-one, but they get a free BAR Riflesquad with tech. Wehrmacht's infantry are weak against USF and they have less of them. It also costs 70 fuel to reach the M20 Utility Car, and 75 to reach the 221 Scout Car. While it's true the M20 costs a lot more manpower than the 221, Wehrmacht does not get a free squad with teching.
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It's not a L2P issue, Wehrmacht actually is fighting an uphill battle. For 1600 Manpower, both factions can buy 5 squads and tech up. But not only are Riflesquads superior to Grenadiers one-on-one, but they get a free BAR Riflesquad with tech.
Don't forget munitions income. What will the USF player be spending his on? Volley fire?
Edit: Or put another way, when Ostheer techs up, they get free access to LMG42 and grenades
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Don't forget munitions income. What will the USF player be spending his on? Volley fire?
60 munitions per M20 mine, grenades, smoke, 60 munitions per BAR, 75 munitions for M20 armour upgrade.
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