Tiger Ace
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There was a time when it was stupidly OP, that time is passed.
Purists don't like the doctrine because troop training breaks what they view as a fundamental law of the game; but the Tiger Ace itsef? No problem
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Engage Jacksons, stun, destroy in 3 shots. There is almost no way to kill this thing without p47 or/and m20 mines.
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In fact I don't see any difference when dealing with regular Tiger or Tiger Ace.
I'm more scared of Elephant than Tiger Ace, really.
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Permanently BannedBullshit, make it a risk not a instant win button if you are in need of such filthy ways to victory
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for me it looks like it itensifys the whole usf-ostheer meta. Ostheer is always on disadvantage until late mid/ late game. Tiger Ace is shifting that a bit more in the super late game
And what about soviets, should they just take it? TA needs at least a 100 fuel cost to make it balanced. As it stands now, you can go for p4s to keep early game pressure on your enemy, with 2 paks and tellers up to ward off IS2s, then grab a TA to contest the middlemost VP and use it defensively to kill his armor. (stun means at least 2 free pak volleys)
Posts: 31
Edit (after playing some 1 vs. 1 Ost-USF):
About USF: there is no way to win with Ostheer against USF without a Tiger Ace or Tiger. That matchup is not the topic here... But it is the point why I defend that TA xD.
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Does anybody have a list of differences between TA and normal Tiger? I'm interested in the specifics.
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Tiger Ace is fine, sorry.
There was a time when it was stupidly OP, that time is passed.
Purists don't like the doctrine because troop training breaks what they view as a fundamental law of the game; but the Tiger Ace itsef? No problem
I really don't think so. The TA has a range basically equivalent to American TD's which means you have to put them at risk to even hit it. And with the stun shot it can kill the Jackson every time if the second shot is the stun shot since the Jackson cannot retreat before the 3rd. All other American AT is too weak to scare it. Also don't forget the instant reload glitch that makes it fire 2 shots extremely quickly.
Against Soviets it does what has already been said many times, it allows heavy tank pressure all game and a late game tiger to guarantee the win for 0 fuel!
Posts: 4928
Just got rolled by TA last night so I'm feeling pretty bitter about it right now.
Does anybody have a list of differences between TA and normal Tiger? I'm interested in the specifics.
The Tiger Ace is a mix of special attributes and standard Tiger veterancy bonuses.
A Vet 3 Tiger gets the following:
Blitzkrieg ability, +25% range, +20% accuracy, +20% mobility, -20% scatter, -30% reload
In addition, the Tiger Ace also gets:
Target Weak Point, +15 vision (about 40-45% more)
The TA has a range basically equivalent to American TD's which means you have to put them at risk to even hit it. All other American AT is too weak to scare it.
Actually TA Range is 50, the Jackson's range is 60. It's trickly, but the Jackson does outrange it. Defensively, it is no difference from a Tiger Tank. They both have 1080 health and 300 armour. If you feel the Jackson can't penetrate the Tiger Ace, that's a problem with the Jackson and will apply to the it's performance against the Tiger Tank as well.
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Posts: 2181
The Tiger Ace is a mix of special attributes and standard Tiger veterancy bonuses.
A Vet 3 Tiger gets the following:
Blitzkrieg ability, +25% range, +20% accuracy, +20% mobility, -20% scatter, -30% reload
In addition, the Tiger Ace also gets:
Target Weak Point, +15 vision (about 40-45% more)
Actually TA Range is 50, the Jackson's range is 60. It's trickly, but the Jackson does outrange it. Defensively, it is no difference from a Tiger Tank. They both have 1080 health and 300 armour. If you feel the Jackson can't penetrate the Tiger Ace, that's a problem with the Jackson and will apply to the it's performance against the Tiger Tank as well.
Actually when they changed the HP from the tiger to 1040 they left the tiger ace at 1280. 240 hp makes a lot of difference
Posts: 1026
The Tiger Ace is a mix of special attributes and standard Tiger veterancy bonuses.
A Vet 3 Tiger gets the following:
Blitzkrieg ability, +25% range, +20% accuracy, +20% mobility, -20% scatter, -30% reload
In addition, the Tiger Ace also gets:
Target Weak Point, +15 vision (about 40-45% more)
Ugh, no wonder we were having so much trouble. It kept rolling up to our lines at the exact wrong moment when one of my teammate's Jacksons was getting stuck on a piece of geometry (Vaux farmlands = our most hated map) or something and would be able to get a kill before our tanks could respond in force then reverse out of there. Smoke ability saved their life 200 billion times as the couple of seconds between noticing it, giving the attack ground order and the shells landing was just enough time to scoot away.
I know the doc isn't necessarily OP but holy shit that was so frustrating.
Posts: 4928
Actually when they changed the HP from the tiger to 1040 they left the tiger ace at 1280. 240 hp makes a lot of difference
I forgot about that, it is another bonus it has. Regardless the problem isn't the unit, but the method of deployment and the penalties for it as well as the overall design of Heavy Tanks in general.
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Posts: 3552 | Subs: 2
Now it has a front loaded MP only cost, and reduces income afterwards
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