OKW Anti Building
Posts: 24
Joke aside what do you guys think? Maybe a flamer upgrade for sturmpios? No? It would probably be op. Well given the fact okw has to get shreks and decreased muni income in 3v3/4v4's maybe that wouldnt be a big problem. Just make it like 90 muni's(that's a lot for okw) and it may be okay. I saw this on trello btw just bringing here to discuss.
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Permanently Bannedaggressive forward HQ spam is really hard to counter in team games as OKW,
No its not
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Remove Shrek from Volks add Flamer upgrade. Put Shreks on Sturmpios. Problem Solved.
Flamethrowers don't fit the OKW fuel starved theme.
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10 muni Infiltration Grenades and people are still complaining about the lack of anti building as OKW...
So you mean I have to select a doctrine to counter one of the most basic features of the game?
Posts: 432
So you mean I have to select a doctrine to counter one of the most basic features of the game?
That seems to be Allied Player logic behind most things.
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So you mean I have to select a doctrine to counter one of the most basic features of the game?
FHQ which seems to be point of the thread isn't one of the most basic features.
And yea, nades, infiltration nades, AA HT, all of them handle buildings quickly.
Posts: 186
In team games have the OST get mortars and pio flamers.
Also don't try too hard to break the mg nests in ettelbruck before stuka. Just wire up northern area and force the fights out of mg range. Once stukas are out, all buildings will collapse in a single volley.
If its something like 4 OKW...good luck, because both WFA factions are limited in indirect fire.
And contrary to what some people claim, don't get AA halftrack for anti-garrison purposes...
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FHQ which seems to be point of the thread isn't one of the most basic features.
And yea, nades, infiltration nades, AA HT, all of them handle buildings quickly.
Well I thought the main post was about buildings in general, but decent players dodge nades easily and Flak HT is not that good against garrisoned units.
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Destroy the building with SwS #bestcounter
That's practical, but broken as garden. Poor game mechanics are not tactics.
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So you mean I have to select a doctrine to counter one of the most basic features of the game?
So you mean I have to select a doctrine to counter heavy vehicles as Soviet, one of the most basic features of the game?
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