I immediately veto Hurtgen, because if you're on the top side, you can completely forget about the left fuel.
No way that you will hold that thing against skilled opponents.
As top player, you have to cross the red-cover-slowing-you-down river, and that's just a major disadvantage. Top side = losing side.
FaceOff can go out of the pool for me, it's not balanced at all and it's just the setting that isn't balanced.
The West players have to cross the rivers and bridges, and once they are pushed back, it's very hard to come back from that because it's just too tricky with all these choke-points (bridges) and ice.
City 17 has such a long retreat, that it's just not funny at all, specially the first engagements. The fuel at the right is too easy to hold for the upper army.
Here comes a very important principle that I just don't see much in maps these days (autopool);
Cut-off's are rare.
Good cut-offs are so rare that it's so easy to hold a fuelpoint these days.
Stahlhagel and me have created some competitive maps now (more info soon), and we always made the map in such a way that holding the fuel is not enough to get the fuel. You have to push on to get the cutoffpoint.
In that way, you can hold the fuel, but not getting the fuel because the cutoff is in hands of the enemy.
Now, you just have your cutoff close to your base, so who actually cares about that? It's absolutely not dangerous because if they decap, you just recap in a few minutes.
Make more cutoffs, make smarter territory placement.
Spread cutoffs and the point that they cut off --> spread the fights instead of always camping the fuel.
Anyhow Eagle, we've got 3 competitive maps 100% balanced, so we're going to contact you about that later, we can have a chat in steam than
![:) :)](/images/Smileys/smile.gif)
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Kind regards,
Peter.