Rifle AT Mines
Posts: 124
How and when are you guys using this ability?
Posts: 2307 | Subs: 4
Posts: 124
You can make a super mine by putting them on top of ass engie demo charges.
I'm not aware of any commanders that have both assault engineers and rifleman field defenses.
Posts: 218
Anyways, you do have to put about 4 or 5 of these tiny AT mines really close together to actually get it to damage the engine of heavier enemy armor. It's cheap, quick to build, but it takes your eyes away from the battlefield too long for it to be really effective, IMO.
Posts: 124
Posts: 2470
Posts: 218
Posts: 818
Additionally im not sure if clustering them works b/c if the first mine kills the other ones that would mean that the vehicle only got 1 debuff applied and won't receive criticals right?
So you should be putting them in strait lines and hoping your opponent drives over them consecutively i guess? I've used them quite a few times arraying them in a multitude of patterns and had virtually no success with them
So why do i have to spend 25 munitions for a chance at engine damage when a real mine costs 30 munitions...also im still not really sure exactly how they work b/c of the mines blowing up other mines thing hitting the lottery is nice with imobilization but idk they are just hard to make work imo
Posts: 875 | Subs: 6
Posts: 1158
Think they do like 20 damage. They also apply a debuff and any vehicle with a debuff that hits an additional at mine has a chance of engine damage/imobilized
Additionally im not sure if clustering them works b/c if the first mine kills the other ones that would mean that the vehicle only got 1 debuff applied and won't receive criticals right?
So you should be putting them in strait lines and hoping your opponent drives over them consecutively i guess? I've used them quite a few times arraying them in a multitude of patterns and had virtually no success with them
So why do i have to spend 25 munitions for a chance at engine damage when a real mine costs 30 munitions...also im still not really sure exactly how they work b/c of the mines blowing up other mines thing hitting the lottery is nice with imobilization but idk they are just hard to make work imo
This sums up my problem with them as well. The low cost is completely defeated by needing the same or more to get the same effect as other mines, even then it's rng.
Posts: 8154 | Subs: 2
Posts: 2280 | Subs: 2
Permanently BannedWhat would be ideal is the M6 AT mines from the M20 on Rear echelon, USF need the AT so so bad.
Thats OP
M6 one shots almost all OKW vehicles..
Even if the vehicle survives, its Waaaayy to punishing having an immobilized vehicle.
Give usf normal mines
Posts: 655
Permanently BannedConsidering they're Commander specific, they're pretty crappy. I have no idea why USF don't get regular mines on their Rear Echelon. What would be ideal is the M6 AT mines from the M20 on Rear echelon, USF need the AT so so bad.
Yeah that's a little extreme for something that can be planted by base infantry. But some sort of non-doc mine for USF would be a very welcome change for all players, I think.
Posts: 818
Posts: 64
Posts: 2885
Thats OP
M6 one shots almost all OKW vehicles..
Even if the vehicle survives, its Waaaayy to punishing having an immobilized vehicle.
Give usf normal mines
USF cannot be given "normal" mines as it is boring and symetrical. We already have okw and soviets with same mine and all that makes it not utterly boring is that those factions are on opposite sides.
It would be much better if those cheap mines were slightly buffed or, even better, if they were given significant damage and penetration but 0% crit possibility. That way clustering them would actually make sense and you could do significant damage to approaching german blitz before fighting it while giving wise german commander possibility to escape if he would micro well enough. The assymetrical ballance is a way to make game interesting and demanding to play.
Posts: 2280 | Subs: 2
Permanently Banned
USF cannot be given "normal" mines as it is boring and symetrical.
Thats y usf has m20 mines...
Posts: 2885
Thats y usf has m20 mines...
m20 mines are kind of riegel mines copypaste, but it's also acceptable as usf and wehr are opposite factions. Still light mines need some love, and still copying sov/okw mines is a bad option.
Btw rear echelon troops could also be given some mines, those could be light mines with much longer build type than when doctrinal or... single s-mines without signs (for like 30 muni) as usf used copies of s-mines during war and also it would be kind of asymetric as those would differ in way of planting and usage (no signs, single mine instead of 4).
Posts: 104
Posts: 889 | Subs: 1
They are fairly effective in clusters, and you should never plant 1 and expect good results.
Livestreams
84 | |||||
2 | |||||
153 | |||||
22 | |||||
14 | |||||
4 | |||||
4 | |||||
4 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1107614.643+8
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.722440.621+4
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
36 posts in the last month
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM