I'm including a replay, which you can see the event at the Church, between a Grenadier and Airborne squad. The rg is launched and right after the midpoint of the arch, the grenadier begins the animation, at time 19:17. Here are some photos if you don't want to download the replay.
Possible Rifle Grenade Bug
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I'm including a replay, which you can see the event at the Church, between a Grenadier and Airborne squad. The rg is launched and right after the midpoint of the arch, the grenadier begins the animation, at time 19:17. Here are some photos if you don't want to download the replay.
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Can't find the video right now
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Squad is in motion
at least 1 entity from the squad is in throwing range
If those are all true, then one entity will stop to throw, while the others complete the move order. The thrower will catch up after the animation.
Supposedly a recent coh2 patch put an end to this. Now the whole squad will stop if a grenade order is issued by the player.
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Rnade makes Precision strike look forgiving nowadays.
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This has been sent to the team
There's more than just animation bugs. There are times when in combat or under suppression that the grenadiers and even panzergrenadiers completely ignore grenade orders. It's been a headache.
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There's more than just animation bugs. There are times when in combat or under suppression that the grenadiers and even panzergrenadiers completely ignore grenade orders. It's been a headache.
I can't count the number of times i ordered my grens to shoot their rnade + a shift move order then switched to micro something else, then cycled back to them only to see the rnade icon being "active" (yellow border, greyed picture), and they are absolutely doing nothing (you have then to order a stop command for the idling to cease, but thank god, the nade is not spent or on CD either). I suspect this happens more when you fire a Rnade in the extended range that Vet2 provides.
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I strongly belive that it happens to all granade animations but it's the easiest to see on the longest one - riflenade. I have also seen this with penals explosives but it happens only when both models are in range (that is pretty small on explosive and huge on riflenade).
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I have also had several "Delayed Responses" GRENADE yelled as it lands rather then when its fired.
This could be an old bug that has reared his ugly head up again. This problem used to be in the game months ago but was patched out. I have sort of noticed it too, I would hear "grenade!" immediately pan over to the squad, only to see half the squad dead in a small crater.
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Something else as well. Infantry will often scream "Grenade!" when they themselves throw a grenade. It can get quite confusing.
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I believe the bug affecting Rifle Grenades may also be affecting Riflemen AT Rifle Grenades. Riflemen never seem to kneel to actually shoot the AT Rifle Grenade. Of course that ability is so buggy it might be something else entirely...
Something else as well. Infantry will often scream "Grenade!" when they themselves throw a grenade. It can get quite confusing.
In terms of the AT rifle nade problem, that is not actually a problem. US soldiers in game fire the riflenade standing up. The "animation" is one of the soldiers aiming his rifle slightly higher, then holding fire for 3 seconds, then the riflenade launching with the sound of opening champagne.
The "grenade" voiceover I think is caused by having a grenade targeted close to one of your squads, who don't know the difference between friendly and enemy grenades. They only know where it will land.
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