Just bring us old Stug III!
Posts: 818
Now however their penetration is far too low to make them effective even compared to similarly priced units their pen sucks and they have no turret I think s simple penetration buff will make them worth it again so you can use them vs units like IS2s and shermans/t3476s
Mabye like ~180-140 pen? since pumas and m10s have 160-80/180-140 respectively while both cost the same fuel
Posts: 1158
Posts: 2742
For the price I think the StuG III performs fairly well, it's just that P4s do almost everything better. Choosing between a StuG and a P4 is like choosing between a T70 and a T34. The tank has an identity crisis in that it tries to be an all purpose assault gun in a tier that already contains a better all purpose medium tank.
Exactly.
The issue isn't so much with the StuG itself so much as it is with how it becomes available and when.
Posts: 160
Exactly.
The issue isn't so much with the StuG itself so much as it is with how it becomes available and when.
This is a big part of it. The StuG is actually pretty good for 80 fuel. It has 10 more pen than a P4 and shoots a lot faster, resulting in almost 10 more dps at equal ranges, plus it also has a great vet ability and bonuses that make it even more deadly, not to mention 10 more range than a P4. Just like an su-85 though, you have to baby sit it a bit and make sure it has support.
Posts: 1217
The other problem is the health. I´ve had StuGs being tackled by lone T-34/85s that just parked in front of it and won. It´s just three shots. The 50 range is pretty lame too as the gap is closed very fast by tanks pursuing it. So if the StuG is really supposed to be a glass cannon, give it 60 range.
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I would rather not give it a penetration buff, as allied armor is already made of paper and there are already enough counters. An armor buff I think would be the best, being an assault gun an all.
Posts: 327
This also goes for other lower-tier units, so is part of a bigger discussion on whether we need various playstyles to be viable in late-game, but buffing the StuG penetration would not break T3 balance but still allow them to be used later in game.
Posts: 17914 | Subs: 8
"good" argument, conscripts are better than grenadiers then because for the same price they have more combined health.
It got most firepower as well from all the units around that price you know...
Why would I pay 80 fuel for a assault gun that does the same job as pz4 only with less health and no turret? This unit is only for fanboys of the stug or for the vet ability.
Ever considered the possibility of.... getting one of each instead of mindlessly spamming just one as if other two were magically locked forever after choosing just one?
Question should be, why would not NOT get one when you already have P4 on field?
Its still much more potent AT then P4 and yes, vet ability is still great.
I wish soviets could have that kind of synergy without resorting to doctrine reliance again.
Posts: 231
Besides, they want to distinguish the roles of assault guns in this game. Jagdpanzer is already a armored dedicated anti-tank destroyer. Giving that role to the STUG as well would be a little redundant.
Posts: 4928
Besides, they want to distinguish the roles of assault guns in this game. Jagdpanzer is already a armored dedicated anti-tank destroyer. Giving that role to the STUG as well would be a little redundant.
Except the Jagdpanzer is in a different faction, in a tier that's not meta friendly, and itself is not all that great due to it having very limited sight and mediocre accuracy.
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