Anyway ISU armor piercing round also solves a lot of problems
![;) ;)](/images/Smileys/wink.gif)
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I still vote for Fuel upkeep. Raising the CP's would delay when they enter the fight, but once there the same old problems will still remain. Fuel upkeep on Heavy-Medium (Easy Eight, T-34/85, Panther, etc) and Heavy Tanks (IS-2, Tiger I, Tiger II, etc) would help level the playing field as lost medium tanks wouldn't put you at such a huge disadvantage.
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85s on themselves are not ridiculous. DOUBLE T34/85s with MARK VEHICLE are up to the same level as Tigers and IS2s.
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Fuel upkeep would be a nice way to soft cap the heavies. Not so sure about mediums, but two t34 85s should definitely not burden the player the same way a Tiger or Jagdtiger do.
I realize HazardousKing said the numbers are just an example, but let's discuss some concrete numbers.
Given an average late game fuel income of around 20-25 per minute (15-20 for OKW), depending on map size and caches, a -5 penalty for heavies would not be as keenly felt by Soviets and Ostheer. While increasing heavy tank penalty to -10 would definitely be felt but it would also completely and irreversibly cripple the already struggling OKW fuel economy.
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You have no clue of what you're talking about.
Soviets will need MUCH MORE micro to deal with this, and it cost much more. So stop saying BS please.
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Check my playercard and tell me i don't have a clue. Specially when i almost always go with Guard Motor (ISU gets boring and i never liked the IS2).
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It's true, just look at all those 100% winrates!
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Well please explain the axis late game win ratio then.
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I would argue that isn't only that way in USF vs Axis due to weaker late game in USF, however just like in vCOH Wehr/USA matchup the Wehr had a clear, demonstrable advantage in late games in that their veteran I only to greater and all new units were elite off the bat. USA had to preserve vet units
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And it was just as much bullshit in that game as it is in here. Just because it was in Vcoh doesn't mean it was a good way to balance things.
I would argue that isn't only that way in USF vs Axis due to weaker late game in USF, however just like in vCOH Wehr/USA matchup the Wehr had a clear, demonstrable advantage in late games in that their veteran I only to greater and all new units were elite off the bat. USA had to preserve vet units
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There is also the authenticity argument. I didn't want to invoke that because I wanted to focus on balance, but the game is not FUN if all the gameplay is concentrated on a "boss unit".
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This, a hundred times. I understand including all the rare superheavy shiny toy armor units like the ISU, KV-2, Jagdtiger, Elefant and King Tiger was good for the devs from marketing point of view, but if they (and we) aspire to have a tactically superior RTS, these units certainly don't contribute to that. In the contrary, they ruin all the hard work of microing and unit preservation while CoH 2 is supposed to be a game where microing and unit preservation is rewarded.
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And it was just as much bullshit in that game as it is in here. Just because it was in Vcoh doesn't mean it was a good way to balance things.
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And yet the balance between US and Wehr was quite good. I am not saying we need to be like vcoh, just making an illustration/comparison. I agree we need to make USA stronger late game, the thing is that if we are good to huff their late game then we need to lower their early game because they are advantage there.
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your fake stat is wrong, even Jesulin loses. This community is not that big where 1% is a large amount of people. There are more than 1% here than can and likely have beaten him.
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