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Post patch unit performance observations

30 Oct 2014, 18:01 PM
#21
avatar of dek0y

Posts: 44

jump backJump back to quoted post30 Oct 2014, 17:23 PMVaz
panzerIV has always been capable of this, it's nothing new. Are some of you saying you've never had your infantry squad instantly destroyed by a panzerIV? It's a good tank.


I don't play that much, but I've never had a p4 wipe a full conscript squad before, in 1 shot ISU style.
30 Oct 2014, 18:03 PM
#22
avatar of dek0y

Posts: 44

jump backJump back to quoted post30 Oct 2014, 17:55 PMraw
Early game is a little less ridiculous than Fisherprice's My First RTS now but it's still the case that the german player has already won at minute zero and it's solely your majestic skill playing ally that allows you to turn the game around and win against all odds.


I didn't post this as a balance thread. It's not in the balance section. Pls don't derail kthx
30 Oct 2014, 18:06 PM
#23
avatar of Leepriest

Posts: 179

Now units dont stupidly hit hills or world objects, its one of the best features of this patch. Plus, they make armor the dominant force on the battlefield and in ww2 indeed they were. again, I love it.
31 Oct 2014, 04:13 AM
#24
avatar of REforever

Posts: 314

I've noticed that the US has retained most if its firepower(Priest artillery squad wiping left and right, rifles just decimating Germans at early and mid game, and etc) but the one thing that has caught my eye is the performance of the Obersoldaten and Volksgrenadier. Both of these units seem to perform worse in this patch which is bad, since I considered them underpowered in the previous patch. I had a match earlier where 3 rifle squads defeated my 2 Obersoldatens that had veterency....might've been an anomaly but i'm not sure.
31 Oct 2014, 04:15 AM
#25
avatar of NinjaWJ

Posts: 2070

I've noticed that the US has retained most if its firepower(Priest artillery squad wiping left and right, rifles just decimating Germans at early and mid game, and etc) but the one thing that has caught my eye is the performance of the Obersoldaten and Volksgrenadier. Both of these units seem to perform worse in this patch which is bad, since I considered them underpowered in the previous patch. I had a match earlier where 3 rifle squads defeated my 2 Obersoldatens that had veterency....might've been an anomaly but i'm not sure.


Obersoldaten....underpowered?!?!?
31 Oct 2014, 04:17 AM
#26
avatar of REforever

Posts: 314

Yes, I provided evidence(Anecdotal evidence to be precise) where I proved that 2 vetted Obersoldaten squads couldn't defeat 3 rifle squads. The Obersoldatens are supposed to be the best infantry in the game, but they got taken out by American rifles.....it doesn't make any sense which is why i'm trying to figure out if that was an anomaly or if Relic intended these nerfs to the Obersoldaten.
31 Oct 2014, 04:30 AM
#27
avatar of Low0dds

Posts: 151

Yes, I provided evidence(Anecdotal evidence to be precise) where I proved that 2 vetted Obersoldaten squads couldn't defeat 3 rifle squads. The Obersoldatens are supposed to be the best infantry in the game, but they got taken out by American rifles.....it doesn't make any sense which is why i'm trying to figure out if that was an anomaly or if Relic intended these nerfs to the Obersoldaten.


I know what the problem is...

31 Oct 2014, 04:34 AM
#28
avatar of REforever

Posts: 314

Look at my playercard, I know how to play so that it isn't the problem. It's either RNG(Unlikely) or balance issues pertaining to certain units such as the Obersoldaten.
31 Oct 2014, 04:42 AM
#29
avatar of LemonJuice

Posts: 1144 | Subs: 7

Both of these units seem to perform worse in this patch which is bad, since I considered them underpowered in the previous patch.


this sentence alone makes me believe you do not know how to play.
31 Oct 2014, 04:52 AM
#30
avatar of Low0dds

Posts: 151

Look at my playercard, I know how to play so that it isn't the problem. It's either RNG(Unlikely) or balance issues pertaining to certain units such as the Obersoldaten.


I has a game you will probably fair better at...

31 Oct 2014, 09:00 AM
#31
avatar of JohnnyB

Posts: 2396 | Subs: 1

It feels like pak 40 is acting rather stupid. Not only has its ROF increased, but now it also misses alot. Did you guys noticed that?
31 Oct 2014, 11:25 AM
#32
avatar of vonLazan

Posts: 14

jump backJump back to quoted post31 Oct 2014, 04:52 AMLow0dds


I has a game you will probably fair better at...



If we're talking Toronto, it sure isn't the one you're thinking...
31 Oct 2014, 12:01 PM
#33
avatar of Aerohank

Posts: 2693 | Subs: 1

Look at my playercard, I know how to play so that it isn't the problem. It's either RNG(Unlikely) or balance issues pertaining to certain units such as the Obersoldaten.


Looking at your playercard tells me you have much to learn when it comes to knowing how to play.
31 Oct 2014, 15:49 PM
#34
avatar of carloff

Posts: 301

Soviets T1 is now 50 fuel to build. Scout car can be oneshotted by raketwerfer.

ninja.jpg
31 Oct 2014, 16:02 PM
#35
avatar of boc120

Posts: 245

The Soviet T1 cost increase is a pain. It messes with my scout car timings. It is the kind of thing that deserves an actual patch note and explanation.
31 Oct 2014, 16:07 PM
#36
avatar of HardworkingBulldozer

Posts: 117

Yes john. Also noticed that.

Dat transparency relic. Dat transparency.
31 Oct 2014, 17:49 PM
#37
avatar of Low0dds

Posts: 151



If we're talking Toronto, it sure isn't the one you're thinking...


:huhsign:
1 Nov 2014, 17:14 PM
#38
avatar of kafrion

Posts: 371

Yes john. Also noticed that.

Dat transparency relic. Dat transparency.


thats interesting , i have the impression that the e8s are less sturdy now , is it true ir just an impression
1 Nov 2014, 18:20 PM
#39
avatar of NinjaWJ

Posts: 2070

wait where was the change to soviet t1 listed at? did i glance over it?
1 Nov 2014, 19:56 PM
#40
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post31 Oct 2014, 15:49 PMcarloff
Soviets T1 is now 50 fuel to build. Scout car can be oneshotted by raketwerfer.

ninja.jpg


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