Post patch unit performance observations
Posts: 44
My panzer 4 was wiping squads LIKE CRAZY. It one shot a full 6 man con squad, then a 5 man mortar squad. This might be because models are bunching up more? Either way, not good man, not good.
OKW flak halftrack is just as insane as in the beta. One full burst and full health rifleman squad is wiped. Again, not good.
Posts: 117
The flak HT is still inaccurate and only effective on open maps.
Posts: 322
Posts: 2693 | Subs: 1
Posts: 62
Posts: 1604 | Subs: 3
Posts: 374
Posts: 2070
Posts: 503
didn't the flaktruck get a ninja buff in the previous patch
Patch notes from oct, 29th:
"Projectile Tuning
Modified the behavior of tp_homing_inf projectiles to not collide with a number of world objects such as bushes or light fences. In effect, this change will increase the strength of any weapon using this projectile type. This will impact the reliability of hand held AT like the Bazooka and flak weaponry like the Ostwind or 251 Flak Half-track. These weapon types will no longer continuously hit world objects, thereby missing their targets."
Posts: 2070
Patch notes from oct, 29th:
"Projectile Tuning
Modified the behavior of tp_homing_inf projectiles to not collide with a number of world objects such as bushes or light fences. In effect, this change will increase the strength of any weapon using this projectile type. This will impact the reliability of hand held AT like the Bazooka and flak weaponry like the Ostwind or 251 Flak Half-track. These weapon types will no longer continuously hit world objects, thereby missing their targets."
I think the suppression values went up.
Posts: 304
This is in line with my experiences from the 1v1s I've done today. I had a P4 kill 4 out of 5 riflemen in an almost full health squad, all with a single shot. I'm not sure if this is a good change or not, but it's definitely a huge one.
If the P4 is going to be so god-like at killing infantry is there ANY reason to buy an Ostwind anymore? Apart from being paranoid of P47 strikes?
Posts: 2181
I think the suppression values went up.
Nah the flak HT could always suppress very fast, it's jsut that it never hit so suppression was low
Posts: 51
Posts: 2070
Posts: 1158
Posts: 170
Posts: 1604 | Subs: 3
Posts: 2070
Nah the flak HT could always suppress very fast, it's jsut that it never hit so suppression was low
OKW Flak emplacements Stealth buff
Couple more:
OKW base & buildable flak emplacement accuracy increased by 8x (0.025 --> 0.2), suppression doubled
Rear echelons carbine shots until reload 8.5 --> 14 (very slight increase in DPS, slight increase in volley suppression)
Paratrooper carbine shots until reload 8.5 --> 14
Jagdtiger min range from 0 to 8, ISU min range from 5 to 7
Posts: 2181
Posts: 644
Livestreams
25 | |||||
14 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
39 posts in the last month
Welcome our newest member, Rodfg15
Most online: 2043 users on 29 Oct 2023, 01:04 AM