And i would add vision, being able to spot for itself is a huge deal. That means you are effectively using that 50 range.
The "higher armour" is almost meaningless since you are not deflecting too much things besides small arm fire.
Don't get me wrong, the things is really cheap but i wouldn't see with bad eyes if it had the same CP requirements as the Stug-E (6CP).
The M10 has much better penetration at range 140 to the pumas 80, but since it can't spot for itself it virtually never utilizes this range. At close range Puma has 160 pen to the M10s 180 pen, so not a large difference(more favoring the puma even considering targets), Though i think the pumas stronger simply b/c it can scout for you to avoid at guns and allied infantry support isn't very good.
The M10 is supposed to flank, but it can't do this b/c of its low HP pool when support is availible. Speed is among the best in the game though, but this is no advantage over the equally speedy panther or tanks with blitz at vet 1.
I think The M10 needs more Hp and a dispatch time decrease. This will let you get multiple m10s easier and flank your opponents. At the moment m10s pretty much go on suicide missions whenever there is serious fighting so Hp is what i think they need most.
Edit:also considering puma is 6 cps and they cost the same(plus USF always has less cps) M10 should come at 6 cps IMO
Especially the US Forces need all the help they can get. Making this unit more reliable would definitely help.
A mode where it could increase it's sight would be super too, maybe decrease it's acceleration while using this mode, giving it a higher sight range so it can utilize it potential.
Call ins should be strong and helping you to form a strategy, right now the m10 seems to be an emergency option - when you can't afford a Jackson.
Call ins should be strong and helping you to form a strategy, right now the m10 seems to be an emergency option - when you can't afford a Jackson.
Well from what I hear it used to be the M10 in American T4 and the Jackson was a call in for Armor Company. Then Relic realized the M10 couldn't hold up so instead of buffing it they just switched it with the Jackson*
*may be an oversimplification, working with second hand knowledge
idk sometimes I use this thing and it does well with tons of micro
lvl 3 u move super fast
good for smashing
use it at range vs p4
great for flanking tigers kt and things that have slow turret or no turret. I like this tank but need to take atleast 1 more hit if it cant get smokes
If you told me also that armor company is just the commander where they put all the other abilities relic didn't feel like designing to make any sense at all, I would believe you.
I think a few small global buffs would be best. A small HP buff. A small range buff. A small visibility buff. A small accuracy buff. And a slight cost increase perhaps.
I think a few small global buffs would be best. A small HP buff. A small range buff. A small visibility buff. A small accuracy buff. And a slight cost increase perhaps.
I definitely think it can use a range buff. For instance, when facing off against a panther it has 0 advantages that it can exploit. I really don't know why it doesn't have the same global 60 range that almost all tank destroyer units have.
I don't care if they make it cost more. I rather have something that works vs. something that's cheap.