Interview Greg Wilson about October Patch
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Replays are a recreation, not a recording. All the actions you see are not what happened before, they are an exact duplication. Since you cannot rewind gameplay, you cannot rewind here either.
Other games that have replays which are recreations rather than recordings (like Dota 2 and Starcraft II) also allow rewinding.
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I'm reading a quite a few comments about people considering 'rewarding' Relics work by buying the overpriced single-player campaign. It seems that if you just wait months to fix bugs people seem to forget you have sold them a broken product.
While I hardly think it's fair to consider CoH2 'Broken', I do agree that I don't understand the mentality of buying something you don't want to 'support' a developer. I would rather 'support' them by purchasing a product I actually want to buy from them rather than something I have no interest in.
I am happy to read in the interview that they have more multiplayer content coming along, and I'm fine with them creating single player content, even though it's not my jam.
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Replays are a recreation, not a recording. All the actions you see are not what happened before, they are an exact duplication. Since you cannot rewind gameplay, you cannot rewind here either.
since the replay knows exactly where,when and what units are at any given point of the game, it cant be impossible to have a rewind..
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since the replay knows exactly where,when and what units are at any given point of the game, it cant be impossible to have a rewind..
except it doesn't: replays are only a collection of the issued commands, any state at any given time is not in the replay itself but the result of a command on the previous state
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I think ImperialDane should get a big shoutout for his tireless dedication to casting too. His is like the one channel I know every night is going to have a new cast to enjoy.
+1
As for the other stuff, I want to create a group that works on supporting a [working title] 'WW3-1945' mod that is a counterfactual USA versus USSR game with new late war units and so on.
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except it doesn't: replays are only a collection of the issued commands, any state at any given time is not in the replay itself but the result of a command on the previous state
since u seem to have knowledge about the subject (which i lack), why cant the system just revert the commands? simplefied:
command 1
command 2
command 3
rewind:
command 3
command 2
command 1
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since u seem to have knowledge about the subject (which i lack), why cant the system just revert the commands? simplefied:
command 1
command 2
command 3
rewind:
command 3
command 2
command 1
Game engine doesn't work like that. You can fire a gun, but you can't "unfire" a gun.
In some ways, game replays resemble video compression algorithms. In video compression algorithms, they store transformation vectors (movement, rotation, size change), and then "play" those much like the commands in a game replay. In order to have rewind/skip ahead working in compressed video, the video file will have periodic "key frames", where the full video frame is stored. This would be equivalent to storing the full, current state of the game, rather than just commands. When skipping to a different portion of the video, it finds the most recent key frame, performs all the transformations from that point until the point you asked it to skip to.
I'm guessing coh2 doesn't have key frames (aside from the beginning of the game being in effect the staring key frame), so skipping is impossible without replaying from everything from the beginning. Adding key frames is a large undertaking, hence it's not there. It's not a trivial task.
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why he didn't mentioned me there
Yes your tireless efforts to invent new ways of playing like triple sniper + guards into ISU have been of great benefit to the popularity of this game.
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And why do I even keep reading these interviews? A whole lot of absolutely nothing.
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Because you're a nobody who spends his days finding strats that spoil the game experience or making childish gifs?
Nobody of importance will ever mention you.
And this is why this forum needs an ignore feature.
Also, the irony of that signature never gets old.
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