The USF At gun? The one that requires a gimp tier to get, only starts competing with other AT guns when it's vet 1 + uses an ability, has fairly low pen even when using AP rounds and gets decrewed in seconds because its 4 men? Yeah sure, that totally makes up for shit AT like the Stuart and Bazooka. USf AT is worse than OKW's, that's just a friggin fact. They have one good non-doctrinal AT unit, the Jackson, which requires an ability to really shine and dies to a sneeze. Compared to shrecks, Puma (which is an amazing unit, not a moderate one by any means), Jagdpanzer and Panther? There's no competition here.
Shreck volks are the best AT squad in the game for cost by a country mile. PGrens cost a bit too much and are pretty fragile, and give up too much AI power. Guards are good for Button, which almost all axis vehicles can counter instantly with smoke. Bazookas are pure shit. Shrecked volks don't give up much AI power since they got a good grenade, are very cheap, and become incredibly tough thanks to their insane veterancy. I'm not saying they need a nerf, just stating facts, OKW cannot complain aout having poor AT at all.
And I'm OK with OKW having the best AT in the game, since they lack medium tanks and their fuel-based options are usually quite costly. Puma, Jagdpanzer, Panther, shrecks- all these units are very good, but not OP. They do their job well, that's it.
The problem is when you add superinfantry like Obers (or Pfusiliers, or JLI, or Falls) to the mix, which does not suffer from the ressource penalty, apart from Pfusiliers G43, and allows you to easily reign supreme in the infantry war unless your opponent uses snipers or a big US blob. Shit, even Sturmpioneers can fare very well lategame if you keep them vetted. OKW vehicles being very good makes sense, given the ressource penalty; OKW infantry being almost strictly superior while not suffering from said penalty is not fine. Obers are just the most dramatic example of that.
*clap* *clap* this man gets it!!