Major pop reduction
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The thing that mainly breaks your question is the fact that I don't really have a choice not to have him wasting my pop cap, if I want to have some Shermans chasing OKW retreaters back to their medic truck. He's costing me pop that could be put towards more Shermans.
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Barrage = Only good vs. Pak43.
Fake arty = Meh.
Forward retreat points are good but if your opponent has good map awareness and a vehcile and/or in-direct fire unit they can quickly punish it. You can see the Major beacon for the retreat point in the fog of war. I think a population reduction is already fair since USF has the highest MP upkeep of all the factions due to the price of core units. As a results I relocated my Major every 2 mins or so.
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In my original post, I forgot about his recon run. You can see how tortured I am by him, I'm trying to black him out of my existence. His recon run is even worse than the artillery. I swear sometimes the plane doesn't even come and it's like what 50mu? Better spent on p47's.
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...You can see the Major beacon for the retreat point in the fog of war...You can?
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Would you pay 5 pop for a moveable retreat point unit?
More like 9 pop because the ambulance also takes up 4 pop.
As USF 9% of your max pop is your forward retreat point. It's a manpower upkeep drain that quickly adds up.
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You can?
You can also see thru the fog of war if either sovjet is going T1 or T2 right as the game starts.
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You can?Yep, I just saw a replay where I was viweing as the AI, and I watched the area where in that match I set up my Major's retreat point. Popped up and persist in the fog of war.
The antenna model must be using the same nature as barbed wire and tank traps: these are neutral objects but can be seen in the fog of war- I recall in past versions this as not always the case though, ie the USF's tank traps would disappear if you left the area and it returns to fog of war, giving the impression that they were all destroyed or disappeared.
Posts: 1963 | Subs: 1
You can also see thru the fog of war if either sovjet is going T1 or T2 right as the game starts.
This I know.
Yep, I just saw a replay where I was viweing as the AI, and I watched the area where in that match I set up my Major's retreat point. Popped up and persist in the fog of war.
The antenna model must be using the same nature as barbed wire and tank traps: these are neutral objects but can be seen in the fog of war- I recall in past versions this as not always the case though, ie the USF's tank traps would disappear if you left the area and it returns to fog of war, giving the impression that they were all destroyed or disappeared.
Useful. Now I can mortar barrage the place with precision accuracy.
No wonder the OKW players always stuka zu fuss my major's location(I move everyone when I hear the rocket). I thought it was a spy telling them.
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Yep, I just saw a replay where I was viweing as the AI, and I watched the area where in that match I set up my Major's retreat point. Popped up and persist in the fog of war.
This makes for a fine Stuka/Pwerfer target. It could be a major issue.
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Also i think they should give the option to tech without buying the officer so you can tech while popcapped, and avoid popcap issues easier without suiciding your units
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THe spy was the Major. Kill him quick, schell!
No wonder the OKW players always stuka zu fuss my major's location(I move everyone when I hear the rocket). I thought it was a spy telling them.
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At least with the BAR buff in beta one of them is a viable combat squad again.
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